[Un'Goro] Evolv'thun
- Last updated Jun 4, 2017 (Un'Goro Launch)
- Edit
- |
Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Shaman
- Crafting Cost: 7020
- Dust Needed: Loading Collection
- Created: 3/2/2017 (Aggro Downfall)
- Gamerman
- Registered User
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- 9
- 22
- 45
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Battle Tag:
elvishak#2427
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Region:
EU
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Total Deck Rating
1476
Intro;
Greetings friends, romans, countrymen! Here i'm bringing you all another fun to play deck. Anyone follows me knows that i always try to create different type of decks. And i wanted to make this for all who got bored from those jade/aggro shaman decks. I also know there are a few evolve shaman decks around as well but i found this one way more funny. While you take board control with your evolved minions, you can use C'thun as a finisher. I'll update this deck whole season. Good luck for now.
Mulligan & Matchup Guide;
Druid;
You are gonna face a Jade druid 90% of times. So keeping board control is important. Once you play a good evolve combo, you'll surely win this. Cos while they try to build jade army you'll have a good chance to just go for face. Also make sure to keep a Hex for Aya Blackpaw. It will be a very effective play.
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Hunter;
I'm not sure about the ammount of hunters around but keeping board control and playing a good evolve combo would make us to win against them. Just be careful if you think you are facing a secret hunter. Then you may want to keep a Lightning Storm for killing their Cat in a Hat. Also try to have a Hex in your hand before turn 6. Reason? >>> Savannah Highmane <<<
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Mage;
There are 3 type of mages around atm. Reno, Freeze and Tempo. Reno mage is easy to own. Faced them 4 or 5 times for now and won them all. They can't counter dop + evolve combo. Freeze mage is stronger against us. If they manage to use Emperor Thaurissan in a good position, they can win by combos. Just save a Hex for their Frost Nova + Doomsayer combo. Then you will probably win. And yes, tempo mage is back around. And it's really strong against this deck. Flamewaker causes a last trouble before he rotates out. You may want to save Bloodmage Thalnos and a Lightning Storm for a combo to get rid of him and clear board on turn 5.
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Paladin;
There are only Grimestreet paladins around atm. They can buff their minions just crazily. If they draw anything they want, you'll probably lose, cos they can be even harder than any popular jade decks. Ofc they can suck so hard as well when they don't have Smuggler's Run and Grimestreet Outfitter in their starting hand. So a very easy win is possible too for sure. Keep a Hex cos you can see a 2/4 or 3/5 Acolyte of Pain on board. You won't want them to draw their buffers.
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Priest;
Priest mulligan is a bit different comparing other matchups. We should keep the Flametongue Totem alongside Tunnel Trogg cos 90% of time they will play Northshire Cleric on turn 1 so we can kill her before she has a drawfest. That's an important early game play against priest. Use your Hex on Twilight Guardian and that op motherfucker Drakonid Operative. No need to save it for late game cos a good evolve play makes us win against this opponent. Btw all i told was for Dragon Priest, there are also some Reno Priests in meta atm but they are easy to own, no worries.
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Rogue;
I found rogue as a hard matchup. Miracle ones can almost go otk with using Conceal on a crazily buffed Questing Adventurer. So we better keep a hex against rogues. Hexing Tomb Pillager is a good play too. They'll also play pirates with 1 hp on turn 1 and 2 for sure. Southsea Deckhand and Patches the Pirate. Keep a Maelstrom Portal to get rid of them.
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Shaman;
Shaman is a so so matchup. If you don't lose board control before an evolve combo, you'll have a nice chance to win this. Early game is important. You should keep a Maelstrom Portal for possiblity of pirate plays. A Flametongue Totem helps Tunnel Trogg to kill their Tunnel Trogg and Totem Golem. And also keep a Hex for Flamewreathed Faceless and Aya Blackpaw.
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Warlock;
Warlock is one easy matchup for this deck. It's easy to take board control against them. Hex their Twilight Drake and you're good. They can aoe your dop + evolve combo once but 2nd one will be a huge trouble for them. If they manage to get rid of your big minions twice, then C'Thun will finish them. Btw strangely there are some zoolocks around again. Just be a little careful, they are easy too.
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Warrior;
Considering we are facing a pirate one, we should always keep a Maelstrom Portal. Cos most of times their turn 1 play will make them have Patches the Pirate and Small-Time Buccaneer on board. Even N'Zoth's First Mate with The Coin. So while small-time buccaneer nerfed to 1 hp, maelstrom portal will clear the board. Other importan note against warriors make sure to get a 10/10 C'thun as soon as possible. Cos getting double 4/6 taunts from Twin Emperor Vek'lor on turn 7 will surely make us win.
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Other Mulligan Tips;
- If you start with The Coin you can keep Evolve and Doppelgangster. Cos playing that combo on turn 5 can just make you win the game. But i'm not suggesting this if your opponent is a warrior. You can die fast when your other draws are bad.
- If you are facing an easy opponent like lock, reno mage, even druids you can save Disciple of C'Thun and Master of Evolution together as well. Cos if your disciple survives to turn 4 you can use master on him and that shitty 2/1 body can turn into a huge one; Flamewreathed Faceless. Why not? If you are not that lucky there are many other 4 drops like; Bloodhoof Brave, Hungry Dragon, Infested Tauren, Water Elemental and more.
Replacements;
Videos;
A great win against a Jade Shaman;
HS Replays (Ranked);
Druids;
https://hsreplay.net/replay/cChn96YSvpTtsRWHee6bDX
https://hsreplay.net/replay/UiNwPjGmo2M8ENbDndHhgR
https://hsreplay.net/replay/KS3oQ83XYKLbtPmdenmcSQ
https://hsreplay.net/replay/dTEpLZphzrPVweKZbPKs8D
https://hsreplay.net/replay/6kfq9x4qUGtMS2iw9CAub4
https://hsreplay.net/replay/QoXLJ77osFrqbqPHZ5NJGW
https://hsreplay.net/replay/sEc4tb4jR8jz4qpYbmuQp6
https://hsreplay.net/replay/9MV86kfPbZXEAVyFSRTa39
https://hsreplay.net/replay/AwvBnRmZQQD2uCDonbFiFL
https://hsreplay.net/replay/hvsQZd5NuyBuwsn2xYQiiD
https://hsreplay.net/replay/FvQVJ2HWdBFDjneWgnQTFB
https://hsreplay.net/replay/ZgaZ6XEPcPHeGkfKUqnFCL
Hunters;
https://hsreplay.net/replay/SEpgsV6FDgMKFcgEA2SkfR
Mages;
https://hsreplay.net/replay/t4N7PNpx94fbehfYTvA6RC
https://hsreplay.net/replay/SKP6qmXKjU8n7BKB3oME5f
https://hsreplay.net/replay/g7FURQXZZGZsnb2SJRm9x3
https://hsreplay.net/replay/BScPUzwmcr9HbqzFQ5XYtX
https://hsreplay.net/replay/8sy5qiKvMseTzFYyy2qqhn
https://hsreplay.net/replay/cY3mzLYHrvpBMKsgwta9xU
https://hsreplay.net/replay/PznvXqy3uhMAP2jdb7rqsc
Paladins;
https://hsreplay.net/replay/oLeMPqvmSmVLdhmZ5BLRzG
https://hsreplay.net/replay/2RfbZSe4iytuRz8Q4NQcRM
https://hsreplay.net/replay/a3SQBrBbsAU9zgSLviHV2o
Priests;
https://hsreplay.net/replay/f5Nh929J3rYHKdCpu34wKY
https://hsreplay.net/replay/noXRPveaVzNf4LQNaiaMN9
https://hsreplay.net/replay/9kkAZ8Jiw5R99ofKTGs4h5
https://hsreplay.net/replay/Rdxe5fwPf2Bs5kcoE6cC88
https://hsreplay.net/replay/ceEsFmLpASAaWEoqQh7JMm
https://hsreplay.net/replay/hCtWMbb3XY5EZFWtRST8Ch
https://hsreplay.net/replay/wBop7rTLuZP9Uh3yt9jqg2
https://hsreplay.net/replay/HNpEkcAALNoAbQeqsUMNME
https://hsreplay.net/replay/Xo2iVmhzrPdf9JBs2j7c7W
https://hsreplay.net/replay/Tc7HA36DQz4HWEsTHBQbnB
https://hsreplay.net/replay/QjjnSpXKVgppKsCzWbCaWV
https://hsreplay.net/replay/kzokUtK3LsKKL2T643NfHK
Rogues;
https://hsreplay.net/replay/gQavNsmMGPpuyKXXAraQJT
https://hsreplay.net/replay/yhVwcVuf8cMfYPcYZ3ze8S
Shamans;
https://hsreplay.net/replay/ro7cXt3BZyhxEAseuJPk3X
https://hsreplay.net/replay/uJK2iLqY3i6pferCD8pFtU
https://hsreplay.net/replay/UDjJHqQTQXofaLwQ3CGh3a
https://hsreplay.net/replay/nMpYY7ByhcwdirZJDQB8hd
https://hsreplay.net/replay/MpWf3z4XaMJw4zMYyv2xyB
https://hsreplay.net/replay/sCwQsn2dJYUJbXijbvojw3
https://hsreplay.net/replay/8pGFPCYvXdSBMP5eoUPCAm
https://hsreplay.net/replay/wVyiLnnRFVeqim6cCw8vaX
https://hsreplay.net/replay/UzjQpY6vWBSb6uwrQEEJ84
Warlocks;
https://hsreplay.net/replay/vEvgwdWuFirKeDqbJCJCKg
https://hsreplay.net/replay/GnrFebA6TmerjoBC5VWN28
https://hsreplay.net/replay/7svzQzUrChjx3nfz8ov8uJ
https://hsreplay.net/replay/Q5c7YNBYbfUSAfduoUiLwK
https://hsreplay.net/replay/Bz5PSq9JvuL47YXhiJasXT
Warriors;
https://hsreplay.net/replay/ZjNHR3BxmzMdeybtZZGpHi
https://hsreplay.net/replay/j4rbwXR4RuJQqvfmTNrqTY
https://hsreplay.net/replay/vRWuyxq5ML4zWKn8YKNAoE
https://hsreplay.net/replay/BFW8fMAug2Kd2NUG4X2Xcm
https://hsreplay.net/replay/EZRLUddbigHG3f2uDceJWD
https://hsreplay.net/replay/KBsFR3mcuUGN4JczCzrE2V
Climbing Proofs;
Ok i climbed from rank 18 to 16 playing this deck. I will share a screenshot for each rank i climbed. Right click and open in new window for bigger resolutions.
Defeated a Reno Mage and got Rank 16;
Rank 15;
Climbing easily. Defeated a Dragon Priest for getting Rank 14;
Owned a Pirate Warrior and got Rank 13 now;
Tricked a Pirate Warrior and got Rank 12 now;
Defeated a Rogue and got Rank 11;
Pwned a Dragon Priest and got Rank 10;
Owned another Dragon Pri and climbed to Rank 9;
A victory against another Jade Druid moved me to Rank 8. Climbing so easily;
Defeated a Pirate Warrior and got Rank 7 now;
Ok Got Rank 6 now after a win against another and another Jade Druid;
Ok last chances made me hit Rank 5. So we can call this deck ''good for laddering'' now;
Revisions;
04.03.2017: I replaced Nerubian Prophet with a Flametongue Totem for a stronger early game.
05.03.2017: I made some major changes for a stronger early game. You may say Brann Bronzebeard change is wrong but i don't think he is so useful. You rarely use his combos. For example you should play turn 10 for brann + dop + evolve combo but i always prefer turn 6 dop + evolve combo to get whole game and board control. So i found deck stronger with this last list.
25.03.2017: I made another major change. Removed some Shaman class cards and added more C'thun buffers along with nerubian prophets. Found this deck funnier and stronger. We have no turn 1 play with this current list but our tempo is good starting from turn 2. Hope you like it.
08.04.2017: Ok i made some changes for Un'goro, tried it and went 6-0 for now. Seems this deck is even stronger now, while everybody tries to finish their quests.
My Other MSoG Decks;
Thanks m8. Nice to know you are doing well and enjoying the deck. Keep it up ;) Btw this deck will be much stronger next season. Cos with Brann and Reno rotating out most of popular meta decks will be worse comparing the way they are today.
This deck is hilarious!!! The opponent has literally no idea what's happening. They think it's a C'thun deck and then BAM!!! an evolve.
Missed opportunity to call it "Evoluth'un"
Ah yeah, i just realized that. Anyway english is not my mother language, that's why my skills in english suck lol. Still i don't care bout funny names for decks since they are fun to play ;)
Ywc m8. You'll rekt many of them ;) Good luck, keep having fun.
[card]Twin Emperor Vek'lor[/card] replacement?
Hi. I'm working on mulligan guide atm, then i'll write replacements as well. That card is so good in current list, i would suggest you to craft it if possible not only for this deck cos also Wotog cards will be usable in standard for more than another year. And also meta may be good for C'thun decks again with Un'Goro. But you still can try a Crazed Worshipper for some extra protection and for building a bigger C'thun. If you don't have that card neither, then you can add a 2nd Nerubian Prophet or a 2nd Master of Evolution.
Here is an example why we have Twin Emperor Vek'lor in this deck;
https://hsreplay.net/replay/ZjNHR3BxmzMdeybtZZGpHi
Surely great counterer against Pirate Warriors.
I've been using a Doomcaller in place of [card]Twin Emperor Vek'lor[/card]. It's not a perfect replacement but being able to shuffle C'Thun twice into the deck really helps in Reno or Control match ups.
Yeah, doomcaller's shuffle ability can be useful but i never needed a 2nd c'thun yet, meta is still fast. As i said those double 4/6 taunts are very effective against aggro decks. I also use evolve + twin emperor combo to get 2x 8 cost minion and most of 8 cost minions are just amazing;
http://www.hearthpwn.com/cards/minion?filter-show-standard=y&filter-premium=1&filter-cost-val=8&filter-cost-op=3&display=3
Even crazier if you play him with Brann :D
Renolock is not even close to be a problem;
https://hsreplay.net/replay/GnrFebA6TmerjoBC5VWN28
Jade Druid is also no problem to own;
https://hsreplay.net/replay/cChn96YSvpTtsRWHee6bDX
Reno Mage is ''lets have fun'' matchup;
https://hsreplay.net/replay/SKP6qmXKjU8n7BKB3oME5f
Ty m8. I'll complete the guide as soon as possible. Hope you enjoy playing the deck as well. Good luck.
is spirit claws still good?
Yes, keeping one to help board control. Thought about a Lightning Bolt instead but weapon is still better with a possible 3/3 value and no overload you know.
Any one else missed this ending?
https://hsreplay.net/replay/f5Nh929J3rYHKdCpu34wKY