Top 5 Legend! Aggro Murloc Paladin!
- Last updated Apr 19, 2017 (Un'Goro Launch)
- Edit
- |
Wild
- 24 Minions
- 4 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Murloc Paladin
- Crafting Cost: 6700
- Dust Needed: Loading Collection
- Created: 4/6/2017 (Un'Goro Prepatch)
- MaxTheRipper
- Registered User
-
- 3
- 6
- 16
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
210
Added 2 Golakka Crawler in place of the Blowgil Sniper to combat pirate warriors.
Mulligan Tips
Grimscale Chum - Always keep
Murloc Tidecaller - Always keep
Vilefin Inquisitor - Always keep
Bluegill Warrior - You can keep 1 if you have a Grimscale Chum in your opener
Golakka Crawler - Keep against warrior (keep 2 if you know it is pirate) Keep 1 against rogue
Rockpool Hunter - Always keep
Hydrologist - Always keep
Coldlight Seer - Keep if you have a solid 1-2
Murloc Warleader - Keep if you have a solid 1-2 or a solid 1 on the coin
Gentle Megasaur - Keep if you have a solid 1-2 (3) on the coin
Other cards are probably not optimal to keep ever.
Additional Tips -
Vilefin Inquisitor resets your hero power so if you have 5 or more mana / want to generate as much value as possible with the fewest cards you can active your hero power multiple times later in the game.
Coldlight Seer, 3 mana 2/3 that grants all of your murlocs in play +2 HP, don't be afraid to use this card on only 1-2 murlocs if need be . The overall stats generated for even hitting one minion is a 3 mana 2/5 which is a serviceable minion than can win games the value of course increases with each murloc on board.
Gentle Megasaur, similarly to the coldlight seer don't be afraid to use your megasaur on 1-2 murlocs, the 5/4 body for 4 combined with a useful effect on 1-2 minions can be enough to swing the game in your favor.
Adaptation, this card was not something I initially planned to include in this deck list when I first came up with it before the expansion launched. I decided to add the adaptations as a low cost card to lower my hand size for divine favors. I quickly found that adaptation far exceeded my expectations and over performed as a card. The poison effect can be used on a 1/1 as a form of removal, the +3 attack (same as blessing of might) can be used to push a few extra burst damage or as removal as well. Divine shield can be utilized to protect some of your higher priority minions (murloc tidecaller, murloc warleader) the same can be said for +3hp and Stealth if used correctly. Finally the ability to potentially give a minion windfury for only 1 mana is quite powerful (shaman spell windfury costs 2) you can combine this with Leeroy Jenkins in a tough situation for a chance to deal 12 damage for only 6 mana.
More detailed tips coming soon!
Detailed tutorial coming soon!
Pirate war is indeed a tough matchup, hunter shouldnt be too hard I cant pinpoint exactly what it is i do against hunter but onceyou get comfortable its a winnable matchup. I am planning to test golakka crawler 2x instead of the ooze and the blowgill sniper so I will let you all know if that makes the pirate war any more manageable.
have u tried curator in this deck?
Zoo and PW is most hard matchup ever i guess. PW T1-T2 is deadly, insta board control. I wonder how do u win/pass PW on legend ranks.
Maelstrom portal lol
Well mate, this post is about Murlocadin, not shaman. If i would rush legend, i will play some disbalance decks (e.g quest rogue/taunt warrior) and dont care about any other decks (but im not a gay)