C'thun Quest Druid
- Last updated Apr 14, 2017 (Un'Goro Launch)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Theorycraft
- Deck Archetype: C'Thun Druid
- Crafting Cost: 8220
- Dust Needed: Loading Collection
- Created: 4/8/2017 (Un'Goro Launch)
- VoidObject
- Registered User
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- 8
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- 26
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Battle Tag:
VoidObject#1841
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Region:
US
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Total Deck Rating
977
DISCLAIMER: This list currently does not work anywhere close to how often it should. Out of ten games I pulled it off once. The dream was to get Barnabus the Stomper out before you draw your buffed C'Thun and then you draw your Youthful Brewmasters and Ancient Brewmasters and maybe a Doomcaller. Currently this is too difficulty to achieve, and regardless of the 50/50% win rate I achieved (at the beginning of the xpac) this list needs to be more refined. I will be working on it stay tuned.
Up votes system on hold until I can come up with a list that works.
Up votes:
10: Full mulligan guide and my pilot video
25: Tech choices/substitutions vs. current meta
50: 'Most' meta match up videos w/ detailed play style explanations
Comments and suggestions welcome
bullshit deck, go to teorycraft.
guys it dont work, ABSOLUTLEY slow and cant do nothing
Guys this doesn't work, I tried so hard to make it. I'll note it in the guide portion so future viewers will know. Sorry to let everyone down I'll keep thinking about how to make it viable in the meantime.
Feel free to check out the quest druid list I did make work here: http://www.hearthpwn.com/decks/808890-yshaarj-quest-druid
I totally see what the idea with this deck was. However after trying it out for myself it just loses to any aggro quest decks. Druid as a class has trouble retaking board control after you lose tempo. While I have done some nifty tricks with the Brewmasters, there is just too much to lose with them bouncing minions back to your hand. If a bounced minion remained at (0) cost, then sure this deck would be awesome. But using Brewmasters to bounce your minions loses you serious tempo. You'd much rather have your 5/7 and 7/6 giant minions stick to the board then bouncing them and having to play them again for large sums of mana. You also lose to control quest matchups here. The deck isn't aggro enough to pressure tempo into slow decks. Additionally, your high end of your curve is very small. With the Druid quest, you win games by playing massive minions for (0) cost. Playing Twilight Elder for (0) is cool, but it won't win you the game in it of itself. I'm not strictly saying it's a bad deck here; the idea was great, it just loses to every meta deck that people are playing right now.
This looks like a fun and exiting deck, but I really can't help but wonder if it is actually working ?
Wont you get destroyed early game because of the fast meta there is now?
Guide plz<3
The Brewmasters are to complete the quest, not to just to combo c'thun up and down, so its just the finisher.
Please read all before flaming...
no they don't its not like a battlecry... quests are like emblems in mtg... (i have not pulled off the cthun combo yet btw so i'm not 100% sure) think about the rogue quest... shadowstep your 5/5 boar and its still a 5/5 yes it costs 0 mana from shadow step and it would still cost 1 otherwise but because the quest makes it a 5/5 for the rest of the game
now Barnabus the Stomper makes cards in your deck 0... yes the effect from Barnabus the Stomper is a battlecry thus making us believe if you were to return a card to your hand it would lose all effects including its 0 cost ... but not having to return anything from Barnabus the Stomper 0 effect yet... idk... but realize if the rogue quest keeps 5/5 shouldn't Barnabus the Stomper do the same?
Now ideologically this combo seems insane if pulled off but to counter argue my point... realize that the rogue quest was a spell not a minion retaining a battlecry... and based on the fact that spells can affect players more than once... and battlecries cant... it does make sense conceptually it wouldn't be 0 when returned and it would go back to 10 mana ... to conclude I have no idea... but it would be cool...
A lot of the 5+ attack minions also have high health, so you make a value trade then bounce it back and play it again also doubling the quest value and sometimes the C'Thun buff. All of this is moot currently until I refine the list but I doubt the brewmasters will go.
It doesn't work if you bounce them back they are no longer reduced but at 10 mana you bounce C'Thun back for free and play him again that way but you are correct in that the brewmasters are for quest completion and value trades.
This deck needs to be noticed....