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80% WIN CHEAP ANTI-QUEST (orig. by CrispNClean)

  • Last updated Apr 10, 2017 (Un'Goro Launch)
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Wild

  • 21 Minions
  • 7 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Face Hunter
  • Crafting Cost: 2400
  • Dust Needed: Loading Collection
  • Created: 4/10/2017 (Un'Goro Launch)
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  • Battle Tag:

    BARWILD#2999

  • Region:

    EU

  • Total Deck Rating

    12

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If this deck doesn't work out for you, give it a few more tries. Learn how Face Hunter works. Sometimes we actually trade!

(or sometimes we just push face SMOrc)

This was heavily inspired by CrispNClean's "CHEAP EASY WIN" which you can check here.

My main issue was lack of Kharazhan cards, and I took note of how heavily recommended Bittertide Hydra was by everyone. (For a good reason! it does wonders. No one expects a 5 mana 8-8 from a Hunter!) 

I built my choices around all the recommendations everyone suggested in his original deck and eventually came up with what fit me the most. 

Got from 24 to 15 in two days, with only 6 loses on Day 1 and 2 loses on Day 2. I lost track of wins but I reckon it's over 30 due to my Hunter "Win Progress".

Only lost to Shamans, twice to a Quest Rogue (poor RNG and misplays by me), once to Quest Druid (had horrible hands), once to a Pirate Warrior and once to a Zoolock.

I stream this deck gameplay (since I play barely any other decks) on my Twitch.tv channel.

Feel free to suggest edits to this version, it seems to struggle mostly against other aggros and/or Shamans in general.

 

Mulligan:

I usually want to pick up as many 1-2-3 drops as possible, and only keep specific 2/3/4 drops if it's necessary, for instance Golakka Crawler if I'm against a Warrior since you can never know. I also pick it up against Rogue because of their use of Southsea Deckhand.. maybe if one turn they won't Shadowstep it I'll be able to use it. If not, just use it as a solid 2-3. Nothing wrong.

A good balanced starting hand would be Raptor Hatchling, Jeweled Macaw, Scavenging Hyena and Tar Creeper.

I actually love Tar Creeper due to how sticky it is early game and how it lets you have some sort of board presence and maintain a steady build up. 

 

Gameplay:

Play around smart trades. Usually you'll want to go for face, but that doesn't mean all-out each time you can. Your goal is to drop cards onto the board and manage to maintain their presence despite their low stats. You do that with proper Adapts (Poisonous vs big creeps, Divine Shield to keep your card alive most of the time for a special play next turn, and so on.)

Example:

Say you're at 7 mana, the enemy has no way of killing you, and he has 20 health. How do you "secure the kill" with two turns?

Your first turn (in this imaginary scenario with this great hand) would be to play Tundra Rhino and then Crackling Razormaw, while Adapting your Rhino with Divine Shield (against minion-based damage. Otherwise, "Can't be targeted by Hero Powers and Spells" is also a solid option!). Hit face if possible, otherwise don't attack.

Your second turn is a bit different. It's now turn 8, so you have 8 mana. So you're going to play Bittertide Hydra and Kill Command.

(Here enters the whole "no one expects a 5 mana 8-8 from Hunter!" part)

Congratulations, you just did 18 face damage. With 20 health, the game is already secured because of your hero power. 

Carry on that knowledge to other cancerous Hearthstone players; so we may stop once and for all the plague known as Quest Rogue.

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I'll add highlights from my Twitch stream later. Here's the whole 1:30 hour broadcast, feel free to watch and enjoy. Excuse the Hebrew c: