Fearsome Doomguard
Flavor Text
They were originally called Cuddleguards, but they were not inspiring the proper amount of fear.
Card Sounds
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Fandral Staghelm | Minion | Druid | 4 | 3 | 5 |
Infest | Ability | Hunter | 3 | 0 | 0 |
Twilight Flamecaller | Minion | Mage | 3 | 2 | 2 |
Stormwind Avenger | Minion | Paladin | 3 | 1 | 5 |
Fire Invocation | Ability | Shaman | 0 | 0 | 0 |
Flustered Librarian | Minion | Warlock | 1 | 1 | 3 |
Mischievous Imp | Minion | Warlock | 4 | 3 | 3 |
Mischievous Imp | Minion | Warlock | 4 | 3 | 3 |
Riot! | Ability | Warrior | 2 | 0 | 0 |
Dredger Staff | Minion | 1 | 1 | 2 | |
Orion, Mansion Manager | Minion | Mage | 4 | 3 | 5 |
Shadow of Demise | Ability | Rogue | 0 | 0 | 0 |
Disruptive Spellbreaker | Minion | Warrior | 5 | 4 | 6 |
Asvedon, the Grandshield | Minion | Warrior | 3 | 3 | 4 |
Shadow Suffusion | Ability | Shaman | 3 | 0 | 0 |
From De Other Side | Ability | Shaman | 9 | 0 | 0 |
Overlord Drakuru | Minion | Shaman | 9 | 6 | 8 |
Umbral Geist | Minion | 2 | 3 | 1 | |
Fearsome Doomguard | Minion | Warlock | 7 | 6 | 8 |
Devout Pupil | Minion | Paladin | 6 | 4 | 5 |
High Abbess Alura | Minion | Paladin | 4 | 3 | 6 |
Vectus | Minion | 5 | 4 | 4 | |
Plagued Hatchling | Minion | 1 | 1 | 1 | |
Gibberling | Minion | Druid | 2 | 1 | 1 |
Cycle of Hatred | Ability | Demon Hunter | 7 | 0 | 0 |
Spirit of Vengeance | Minion | Demon Hunter | 3 | 3 | 3 |
Fel Guardians | Ability | Demon Hunter | 7 | 0 | 0 |
Soulfed Felhound | Minion | Demon Hunter | 1 | 1 | 2 |
In Formation! | Ability | Warrior | 2 | 0 | 0 |
Goody Two-Shields | Minion | Paladin | 3 | 4 | 2 |
Star Student Stelina | Minion | Demon Hunter | 4 | 4 | 3 |
Holy Prayer | Hero Power | Priest | 2 | 0 | 0 |
Nightmare Fandral | Minion | Druid | 4 | 3 | 5 |
Gibberling | Minion | Druid | 1 | 1 | 1 |
Azsharan Sweeper | Minion | Mage | 3 | 3 | 4 |
Moonlit Guidance | Ability | Druid | 2 | 0 | 0 |
Sunken Sweeper | Minion | Mage | 3 | 3 | 4 |
Auctioneer Jaxon | Minion | 2 | 2 | 3 | |
First Flame | Ability | Mage | 1 | 0 | 0 |
Second Flame | Ability | Mage | 1 | 0 | 0 |
Spider Tank
Meh, just a War Golem with a "demon" tag. Bog Creeper for example, a neutral common, is strictly better than him. That is, if there isn't any demon synergy with things like Voidcaller, but I still think a taunt is more valuable than a tribe tag because of its assured and immediate impact on the board.
DOOM! FOR! EVERYONE!
The only class minion with no card text. It's a solid Arena pick and a great thing to get out of your Bane of Doom.
Enchanted Raven
And Carrion Grub as well, but this was the first.
I recently dusted a bunch of cards for Handlock but didn't have enough for Dr. Boom, however I did have one of these laying around not being used for anything. So I used Fearsome Doomguard instead of Dr Boom thinking it would be terrible but I was surprised at how good it is. Most of the time people overlook it and don't bother with it and then I can give it taunt or the don't have 8 damage, either way it gets surprisingly high value almost every time I play it. Sadly I accidentally dissenchanted the golden one I got.
When you play Wilfred Fizzlebang on T8 and draw this...
A fearsome doomguard will appear!
I can't bring myself to use this card.
I like it, it's pretty damn cool, flavorful and can be used in a bunch of decks.
But I prefer the flexibility the dread infernal provides.
The situations where 2 extra hp is important are far fewer for me than the situations where a well placed 1 global damage can tip the scales.
Plus, you can actually play it from the hand at 6 mana.
And YOU get doom!
And YOU get doom!
EVERYBODY GETS DOOM!
Never forget. ;'(
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Hear the card sounds in 12 languages
https://www.youtube.com/watch?v=trg9fgGNbpQ
I think this card is just bad to be added to even a zoo deck.
7 mana for a body with no special effect why would I use him over Dr.Boom?
A lot of people are saying Bane of Doom buff but I think it's somewhere in between. They've added a few more low drop demons and Bane of Doom always had a fairly high % to summon Jaraxxus, Mal'Ganis, Doomguard, or Dread Infernal to begin with. It kind of feels like they're trying to dilute the odds you get a huge legendary but don't get totally hosed.
BGH is sad
There should be 1% chance where it summons Jaraxxus instead.
"I will begin the ritual of summoning. When I am done a Fearsome Doomguard will appear!"- says Wilfred Fizzlebang in the Crusaders Coliseum before summoning Lord Jaraxxus.
PREPARE FOR OBLIVION