Fearsome Doomguard
Flavor Text
They were originally called Cuddleguards, but they were not inspiring the proper amount of fear.
Card Sounds
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Castle | Hero Power | 1 | 0 | 0 | |
Charge! | Hero Power | 1 | 0 | 0 | |
Charrrrrge! | Hero Power | 0 | 0 | 0 | |
Holy Prayer | Hero Power | Priest | 2 | 0 | 0 |
Elemental Mastery | Hero Power | Shaman | 2 | 0 | 0 |
Fool's Bane | Weapon | Warrior | 5 | 3 | 4 |
Fire Invocation | Ability | Shaman | 0 | 0 | 0 |
Infest | Ability | Hunter | 3 | 0 | 0 |
Gloves of Mugging | Ability | 1 | 0 | 0 | |
Cinderstorm | Ability | Mage | 3 | 0 | 0 |
Rat Trap | Ability | Hunter | 2 | 0 | 0 |
Rewind | Ability | 0 | 0 | 0 | |
Secret Plan | Ability | Hunter | 1 | 0 | 0 |
Cloning Device | Ability | Priest | 1 | 0 | 0 |
Baited Arrow | Ability | Hunter | 5 | 0 | 0 |
Nine Lives | Ability | Hunter | 3 | 0 | 0 |
Holy Ripple | Ability | Priest | 2 | 0 | 0 |
Sand Breath | Ability | Paladin | 1 | 0 | 0 |
Breath of the Infinite | Ability | Priest | 3 | 0 | 0 |
Secure the Deck | Ability | Druid | 1 | 0 | 0 |
Elemental Allies | Ability | Mage | 1 | 0 | 0 |
Molten Breath | Ability | Warrior | 4 | 0 | 0 |
Apexis Blast | Ability | Mage | 5 | 0 | 0 |
Hand of A'dal | Ability | Paladin | 2 | 0 | 0 |
Cycle of Hatred | Ability | Demon Hunter | 7 | 0 | 0 |
Fel Guardians | Ability | Demon Hunter | 7 | 0 | 0 |
In Formation! | Ability | Warrior | 2 | 0 | 0 |
Feast of Souls | Ability | Demon Hunter | 1 | 0 | 0 |
Guess the Weight | Ability | Druid | 2 | 0 | 0 |
Rally! | Ability | Paladin | 4 | 0 | 0 |
Backfire | Ability | Warlock | 3 | 0 | 0 |
Siphon Mana | Ability | Mage | 2 | 0 | 0 |
Earth Invocation | Ability | Shaman | 0 | 0 | 0 |
Water Invocation | Ability | Shaman | 0 | 0 | 0 |
Fire Invocation | Ability | Shaman | 0 | 0 | 0 |
Lightning Invocation | Ability | Shaman | 0 | 0 | 0 |
Revive Pet | Ability | Hunter | 3 | 0 | 0 |
Contraband Stash | Ability | Rogue | 5 | 0 | 0 |
Olgra, Mankrik's Wife | Ability | 3 | 0 | 0 | |
Hand of A'dal | Ability | Paladin | 2 | 0 | 0 |
Spider Tank
Meh, just a War Golem with a "demon" tag. Bog Creeper for example, a neutral common, is strictly better than him. That is, if there isn't any demon synergy with things like Voidcaller, but I still think a taunt is more valuable than a tribe tag because of its assured and immediate impact on the board.
DOOM! FOR! EVERYONE!
The only class minion with no card text. It's a solid Arena pick and a great thing to get out of your Bane of Doom.
Enchanted Raven
And Carrion Grub as well, but this was the first.
I recently dusted a bunch of cards for Handlock but didn't have enough for Dr. Boom, however I did have one of these laying around not being used for anything. So I used Fearsome Doomguard instead of Dr Boom thinking it would be terrible but I was surprised at how good it is. Most of the time people overlook it and don't bother with it and then I can give it taunt or the don't have 8 damage, either way it gets surprisingly high value almost every time I play it. Sadly I accidentally dissenchanted the golden one I got.
When you play Wilfred Fizzlebang on T8 and draw this...
A fearsome doomguard will appear!
I can't bring myself to use this card.
I like it, it's pretty damn cool, flavorful and can be used in a bunch of decks.
But I prefer the flexibility the dread infernal provides.
The situations where 2 extra hp is important are far fewer for me than the situations where a well placed 1 global damage can tip the scales.
Plus, you can actually play it from the hand at 6 mana.
And YOU get doom!
And YOU get doom!
EVERYBODY GETS DOOM!
Never forget. ;'(
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Hear the card sounds in 12 languages
https://www.youtube.com/watch?v=trg9fgGNbpQ
I think this card is just bad to be added to even a zoo deck.
7 mana for a body with no special effect why would I use him over Dr.Boom?
A lot of people are saying Bane of Doom buff but I think it's somewhere in between. They've added a few more low drop demons and Bane of Doom always had a fairly high % to summon Jaraxxus, Mal'Ganis, Doomguard, or Dread Infernal to begin with. It kind of feels like they're trying to dilute the odds you get a huge legendary but don't get totally hosed.
BGH is sad
There should be 1% chance where it summons Jaraxxus instead.
"I will begin the ritual of summoning. When I am done a Fearsome Doomguard will appear!"- says Wilfred Fizzlebang in the Crusaders Coliseum before summoning Lord Jaraxxus.
PREPARE FOR OBLIVION