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Testicles in your hand then get this in your pack.
66% Dust it!
Is there any card with a higher percentage of "Dust it"?
When they revealed Harbinger Celestia she was at 70% of Dust it!, now just 60
69.7 dust it of To My Side!
How could they design this game for as long as they have and still make a card this bad. And why are they so allergic to altering cards? Just give it a small buff, why leave it as an actually unplayable, for all purposes non existent card?
When I first installed the game I decided to scroll through craftable cards and saw this... I just said "What is this garbage?" Even as a new player I realised how awful this weapon really is
This is just a really bad Kingsbane
The rogue version is better, of course (Kingsbane), but has anyone tried it with the spellstone? You could guarantee being able to activate Greater Mithril Spellstone. If only it kept any buffs on itself, huh?
Magma Rager has way more value. And that's a bad thing...
This card is bad... very bad
By the time this card comes up, your opponent is putting out cards you REALLY don't wanna slap with your face for 2 damage. I like the concept but it needs 3 damage.
Maybe make it "Deathrattle: Return this to your hand. It costs (0)."?
The concept of a never-ending weapon is cool, but this is a terrible version of it.
I'd propose dropping the durability to one but giving it "Attacking does not cost durability."
So you're paying 5 mana to have a bottomless supply of a 2 Attack weapon unless your opponent destroys it.
Still not good, but maybe psuedo-playable in a deck that otherwise doesn't run weapons.
Noobs be like: da best weapon eva!
Crap
Eventually, one card will be released that will just make this card good, maybe even ridiculously OP, just like Mysterious Challenger turned all those worthless secrets into broken Christmas trees.
What? Battlecry: Your weapons cost 5 less and everytime you equip a weapon gain charge?
I don't know. Maybe a charging creature that gains attack based on how many weapons you broke this game.
Or a Barnes effect for weapons that grants you a smaller version of these to fight against aggro.
Or maybe a spell that gives your hero infinite attacks for a whole turn, coupled with an Aviana for Weapons.
Based on Mysterious Challenger standards, it has to be pretty broken to make this work
This would be a better card if cost 4 Mana instead, so you can play a nice 6-Drop (Cairne, Justicar, Reno, Sylvanas, TBK) on the same turn at late game without the feeling of losing a turn. Even so, it's an average/bad card, Warrior has weapons infinitely better than this one (ignoring Cursed Blade of course lol)
No doubt it's Magma rager award