Ironhide Direhorn
Overkill: Summon a 5/5 Ironhide Runt.
Dodatkowy opis karty
"Boy! Bring me my masks and skull rams."
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Arcane Shot | Ability | Hunter | 1 | 0 | 0 |
Abusive Sergeant | Minion | 1 | 1 | 1 | |
Druid of the Claw | Minion | Druid | 6 | 4 | 6 |
Mana Wraith | Minion | 2 | 2 | 2 | |
Pyroblast | Ability | Mage | 10 | 0 | 0 |
Arcane Shot | Ability | Hunter | 1 | 0 | 0 |
Bomb Lobber | Minion | 5 | 3 | 3 | |
Lightbomb | Ability | Priest | 6 | 0 | 0 |
Feign Death | Ability | Hunter | 2 | 0 | 0 |
Healing Wave | Ability | Shaman | 3 | 0 | 0 |
Spider | Minion | Hunter | 1 | 1 | 1 |
Evolve | Ability | Shaman | 1 | 0 | 0 |
Dispatch Kodo | Minion | Hunter | 4 | 2 | 4 |
Giant Wasp | Minion | 3 | 2 | 2 | |
Shimmering Tempest | Minion | Mage | 2 | 2 | 2 |
Ornery Direhorn | Minion | Warrior | 6 | 6 | 6 |
Drakkari Defender | Minion | Shaman | 3 | 2 | 8 |
Deathspeaker | Minion | 3 | 2 | 4 | |
Deathaxe Punisher | Minion | 4 | 3 | 3 | |
The Mothergloop | Hero | Paladin | 0 | 0 | 50 |
Corrosive Sludge | Minion | 5 | 5 | 5 | |
Gemstudded Golem | Minion | Warrior | 6 | 5 | 9 |
Bladed Gauntlet | Weapon | Warrior | 2 | 0 | 2 |
Greedy Pickaxe | Weapon | 2 | 3 | 2 | |
Cauldron Elemental | Minion | 8 | 7 | 7 | |
Murkspark Eel | Minion | Shaman | 2 | 2 | 3 |
Swamp Leech | Minion | 1 | 2 | 1 | |
Tactical Reinforcements | Ability | 0 | 0 | 0 | |
Lil' Stormy | Hero | 0 | 0 | 30 | |
Storm Chaser | Minion | Shaman | 4 | 3 | 4 |
Augmented Elekk | Minion | 3 | 3 | 4 | |
Ironhide Direhorn | Minion | Druid | 7 | 7 | 7 |
Ironhide Runt | Minion | Druid | 5 | 5 | 5 |
Lightchucker | Minion | Paladin | 3 | 4 | 6 |
Akali's War Drum | Minion | Warrior | 0 | 0 | 8 |
Azerite Elemental | Minion | 5 | 2 | 7 | |
Faceless Lurker | Minion | 5 | 3 | 3 | |
Dragon's Hoard | Ability | Rogue | 1 | 0 | 0 |
Fresh Scent | Ability | Hunter | 2 | 0 | 0 |
Bogstrok Clacker | Minion | Shaman | 3 | 3 | 3 |
Well, synergy happened, but it's still rather mediocre. Either way, it's good to have a big beast for when Un'goro rotates.
A boring arena card, and I dont get the flavor. Maybe they want to fool us before they drop the real OP druid cards?!
Horray for unfun cards! In a class where Mill Druid was a thing, I'm not surprised.
this is a terribly designed card. Its such a win more card, and, on top of that, its bland.
Is it good? Probably not. Is it fun? Heck no.
This card screams "win more" at the top of its lungs all day long. As we learned from Vicious Fledgling, win more cards just make the opponent feel helpless, and that's really not fun.
Possible synergy with Jungle Giants and Star Aligner. Very nice if recruited out or given rush somehow. Also interesting to possibly see Beast Druid come back. Not too bad.
Can now be given Rush with the new card Stampeding Roar. Great synergy.
so basically a War Golem...unless of course Druid suddenly gets so major cost reduction for beasts that allows midrange palys I don't see it happening.
Probably neat in arena though. If this lives a turn you basically win, right?
Pretty accurate however with all ramp druid has in Standard, it might a little bit more than 7/7 - I just hope for some beast / armor / shapeshifting synergy :)
Iron Hide (Warrior) + Direhorn Hatchling (Warrior) = Ironhide Direhorn (Druid)
So 2 Warriors = 1 Druid
Now I understand why Druids have always double the armor of a Warrior
Gotta mash the baby's food extra hard, it doesn't have all its teeth yet.