[Insane Control] Chaos Rogue + Full Guide!
- Last updated Jun 1, 2016 (Old Gods)
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Wild
- 15 Minions
- 14 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Rogue
- Crafting Cost: 9240
- Dust Needed: Loading Collection
- Created: 5/27/2016 (Old Gods)
- user-16356464
- Registered User
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- 4
- 7
- 19
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Battle Tag:
uppermost#2573
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Region:
EU
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Total Deck Rating
351
I tinkered around with Rogue this season mostly for the fun aspect and realized that Valeera has always got the tools to be a powerful control opponent. This deck provides you with an insane amount of options at every point in match and I dare to say, has a strong match-up against any competitor.
***IMPORTANT CHANGES***
Deck has changed a lot.
I tinkered in a Blade Flurry to solve the problem of board clears, even with the nerf its still working great. The 2nd hard removal (in the matter of Blade of C'Thun was taken out and Twin Emperor Vek'lor with it) - it worked very well in long matches but because the meta is so fast, you don't have time for such combos; Big Game Hunter took its place (still testing it!). Brought back the Shadowcaster as I felt he would get more value out of the new cards. Also, now you got Doomsayer.
I'll detail my card choices and changes down below in the updated guide
The Guide
- General Mulligan
- How to play, game strategy, card analysis
- Replacements
- Tips & tricks
- Video / Screenshots (in construction)
1. General Mulligan
Against Aggro:
You want to keep/dig for:
- Backstab
- Blade Flurry
- SI:7 Agent (with The Coin)
- Deadly Poison
- Fan of Knives
- Perdition's Blade
- Sap - only against Shaman & Druid!
- Reno Jackson (pretty damn important to have this on turn 6; just in case)
- Eviscerate
- Betrayal can also be good if you don't expect excessive flooding (e.g its good against Midrange Hunter)
- Doomsayer is best to keep in hand vs aggro! Drop it on turn 2 and you gain one turn for free. Few classes can remove it but even if that happens they used a lot of tools (that would normally go face).
All these have their priority level depending on the matchup. For example. Reno Jackson is a necessity VS Hunter AND ZOO and Fan of Knives VS Hunter & Pally. Try to find Eviscerate against Warlock & Warrior.
Against Midrange/Control:
You want to keep/dig for:
- Backstab
- Sap especially against Druids and Shamans
- Undercity Huckster
- Eviscerate
- Shadow Strike
- Deadly Poison
- Southsea Squidface OR SI:7 Agent with The Coin
Curve well against aggro and use your tempo cards to control the board as intelligently as possible. Acidic Swamp Ooze can be good early against Shaman's Doomhammer. Against Warrior, keep the Ooze for their Gorehowl.
2. How to play, game strategy, card analysis
Rogue is known for their tempo plays and filling the mana curve very well. Do the same with this deck: Control the board as optimally as possible. You'll have a lot of decision making because most of the times you'll have many possible answers.
- Bread and butter against aggro: If you get to dagger up against aggro, keep at least one durability on it, never attack again because you'll need it for Blade Flurry. Make use of Deadly Poison efficiently (if you have a 3-1 dagger, keep it and use it for board AoE). Also, make use of spelldamage! Your Bloodmage Thalnos is there for a reason.
- Perdition Blade serves the same purpose. Best against aggro, this card can easily remove 2 minions/turn and has 2 attack for the board clear. Same with it, keep it at 1 durability for board-clears.
- Southsea Squidface - solid body that on death provides your dagger with enough power to use with a Blade Flurry. Greater card with the addition of the latter.
- Doomsayer turn 2/3 depending on case. Enough said.
- Play as greedy as possible versus Priest & Control Warrior and make them use removal in vain. You can play any Deathrattles because you have N'Zoth later to back you up.
- If you can prevent lots of damage and you didn't draw your Reno, Preparation + Assassinate is NOT a bad play in many cases. You can get up to 4 Reno Jacksons in this deck so healing is not at all a problem.
- Jeweled Scarab can give you Earthen Ring Farseer, Fan of Knives, Brann Bronzebeard, Edwin VanCleef and Shadow Strike all useful tools for this deck. The card is insane in Rogue. Choose wisely.
- Xaril, Poisoned Mind's value is over the roof. Keep Bloodthistle Toxin for what Battlecry you need the most depending on the matchup.
- If you want to drop N'Zoth, the Corruptor and your opponent still has boardclears, Shadowstep it back to your hand to make your opponent cry. Remember, the new Deathrattles summoned by N'Zoth add up to the second summon.
- If you drop Reno Jackson and think about getting it back to your hand with Shadowstep, think again. Can the opponent remove it? Does he want to remove it or go face again? This should be clear for you because if you let it stay on board, you can trade with it and Shadowstep/Shadowcaster it next turn.
- The Black Knight always finds a target in this meta. ***TAKEN OUT*** If you get matched against lots of control, you can put it back in.
3. Replacements
Deck creation may be rough for some because it lies at around ~9000 dust. Must legendaries/epics to have are:
- Reno Jackson - this deck can't work without him. He's so easy to obtain from the first wing on Explorers. No replacement
- Sylvanas Windrunner - amazing all-around card. Works in many decks. Should be top priority to craft in any Collection. Weaker replacement: Cairne Bloodhoof
- N'Zoth, the Corruptor - reliable and powerful endgame card, the most powerful of the old gods. The value this guy has with this deck is just disgusting (you can also use Shadowstep on him). Weaker replacement: Ragnaros, Ysera or another Journey Below (keep in mind that you can mess up your Reno with that).
- Xaril, Poisoned Mind is not as important as those above but he sure does a lot of work too. Very flexible and reliable legendary. Fair replacement Tomb Pillager
- Shadowcaster. This guy has its solid place in the deck but if you don't have 400 extra dust to spare for him, try Stampeding Kodo or a Shado-Pan Rider
4. Tips & Tricks
- Punish Druids & Shamans with Sap
- Shadowstep N'Zoth in heavy control matchups.
- Shadowstep or use Xaril's Poison/Shadowcaster on Reno almost all the time. If you get to Fatigue, the 4 possible Renos in this deck are MVP.
- Follow your opponent and when you feel he over-commits on the board, board-clear with your Blade Flurry. AGAIN, always keep one durability on your dagger to make your board-clear cheaper!
- Journey Below anytime you got spare mana. Anub'arak is really insane against control but choose something else against aggro. Xaril, Poisoned Mind, Sylvanas Windrunner & Tomb Pillager are amazing. Sometimes even Huckster works well.
- Always watch for big Betrayal plays. Its not a card to be overlooked!
General Tips:
Keep your options alive for any kind of play expected from the opponent. Don't be greedy. This is the first deck I ever played where Dagger + Pass is viable against a Heal + Pass Priest.
You got lots of threats and lots of answers. Rogue can do both at the same time so plan and go for big plays.
I don't know how but Burgle and Huckster always find me useful tools.
Hold Acidic Swamp Ooze for Gorehowl, let that Fiery War Axe swing away happily.
Use Reno Jackson + Preparation + Assassinate against a Freeze Mage's Alexstrasza (you can also Shadowstep Reno back to your hand to make the Mage even sadder)
*VERY IMPORTANT* Have Sylvanas Windrunner on the table if you expect your opponent to play C'Thun.
Try it out and you'll have the best time playing it. I'll throw in a detailed guide (maybe a video) if you guys like it. Maybe at 5 upvotes or sooner :).
If you guys are having fun with this deck/getting some insane plays, grab a screenshot and post it here, I'm very interested where this deck can go.
Why Twin Emperor without C'thun? Aren't there better taunts to play? I really don't want to craft it if I don't need it.
(CIT.)
NOW... tell me where is Vanish...
You forgot to add Shadowcaster to the decklist!
Anyway, nice deck, congratz to the Blade of C'Thun + Emperor Vek'lor combo!
Nice deck, looks very fun! Also +1 for the good guide :)
What do you think about - Jeweled Scarab + Loot Hoarder? It gives more N'Zoth sinergy and card draw.
And Harrison for Acid Swamp is a good choice or it's too slow for the deck? And why not Dark Iron Skulker? I think he's a great tool against aggro decks :)
Edit: Going 4-2 on rank 5.
Wow! Amazing deck here. My first time attempting Reno with Rogue and you really made it work. I've gotten up to 3 Renos in one game!
Miracle needs two things to work: heavy card draw (usually from Coldlight Oracle) and Edwin VanCleef. When laddering with this deck in its current form, I did find myself in situations where having Vancleef in hand would have helped tremendously (ironically it was against a Miracle Rogue; my Undercity Huckster popped and got me Master of Disguise. Preparation and the usual 0 mana suspects were in hand along with Deadly Poison.)
All in all, it feels solid on ladder at the ranks I'm at (15. I can't help it I play other games and have a job). Ambush is absolutely excellent against other control decks and of course as wonderful play early if you manage to get it on-curve, supplying you with three 4/4s at surprising moments throughout the game. My only disappointment is that Reno mechanically forces Gang Up out of the deck unless you have it for the specific purpose of copying Reno.
Blade of C'thun makes for some nice repeatable removal, but without C'thun in this deck Twin Emperor will never trigger his twin, so I HEAVILY QUESTION that choice. Without C'thun, compare Twin Emperor Vek'lor to the humble Bog Creeper. Just because the gem is orange doesn't mean we need to run it.
Vek'lor triggers even if C'thun isn't in your deck, as long as you have played cards that would give C'thun at least +4/+4. See Sigma's no-C'thun deck that is making the rounds right now.
You keep mentioning Vanish but I don't see it in the deck list. Can you clarify where it goes?
Is Preparation really needed in the current list?
Thanks for clarifying and updating.
This deck is very bad against a aggressive match up. Singal target removal is bad enough but if you can't draw into it your gunna get rushed down and lose. Idk maybe I'm not playing it right but I seriously doughty it. I'm 4-10 rn.
0-4 deck is shit
facts? you want me to record a vid of myself losing 4 times in a row with this trash deck? No thanks babe, I've already wasted enough time with it.
How about you post some vids of yourself achieving legendary with this deck? Ooooops, you cant... because it's trash.
absolutely terrible deck. rogue is not a reno class. archetypes like miracle work. this doesn't
Literally just played a game against a Warlock then and still got behind. The only problem with Reno decks without draw is consistency. I had nothing to answer for Zoo Warlock except a preparation+vanish which only delayed his win. I mean Zoo Warlock is a tough deck to go against anyway.
Hey! I love Rogue but I'm having an hiatus from her since months, but I want to come back.
Is this deck worth to craft if I change Bloodmage Thalnos for Loot Hoarder and The Black Knight for Emperor Thaurissan? I'll have to break my piggy bank to craft Sylvanas Windrunner Xaril, Poisoned Mind and N'Zoth, the Corruptor.
Thank you!
I am very glad to see Beneath the Grounds in a decklist. It's a very fun, viable card.
I'm trying this deck and is tons of fun. About Beneath the Grounds, I played it on turn 3 and just then I end my turn...
https://i.gyazo.com/d4183ca8cae8ebee69abcd370eaba005.png
Even with my two necessary substitutions (Tomb Pillager for Xaril, Poisoned Mind and Cairne Bloodhoof for The Black Knight), I'm having great fun with this deck. My record is playing Reno Jackson four times in one game. That was when I got the poison that returns a minion to your hand from the free Xaril, Poisoned Mind that I got from playing Journey Below. Add in stuff like both Burgle and Beneath the Grounds and you have a recipe for great, crazy fun.