[Legend] Daenerys Pirate Dragon queen !
- Last updated Jun 12, 2016 (Old Gods)
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Wild
- 19 Minions
- 7 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Dragon Warrior
- Crafting Cost: 1560
- Dust Needed: Loading Collection
- Created: 5/29/2016 (Old Gods)
- MidiMM
- Registered User
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Total Deck Rating
33
Hi there, I am casual player from France and I just got legend for the first time with this baby.
Wanna sail the sea and raid cities? Wanna ride dragons? Hell yeah, you can be the dragon queen with this deck! And if you're a bit behind, take off your clothes and your opponent will concede (or at least you can scratch you genitals comfortably).
Why Playing this deck ?
In my opinion, it's a really good deck to learn competitive play. Since it's not too sequencing heavy (like patron or oil) but has some important choices to make, you will be able to focus more easily on the long term strategy, what's in your opponent's hand and the outcome of important decisions. That's the essence of hearthstone.
Plus, really, winning with that Mortal Strike top deck is very satisfaying.
Legend Proof
Happy ?
Ideas behind the deck
The idea is that SMorC dragon warrior was quite viable last season and the deck only required 6 dragons. Now people are using Faerie Dragon in pirate and I prefer Azure Drake over Loot Hoarder for drawing (draw only late game and boosts Mortal Strike . Finally Alexstrasza's Champion, which is better than Argent Horserider if you have an activator.
And there comes the deck ! The two synergies aren't that hard to manage and most importantly they don't hurt each other. I litteraly never have been in situation to choose between pirates and dragons. The deck has absolutely crazy early game tempo and puts ton of pressure on the opponent !
The only thing is you give up bloodsail raider, which often dies anyways… it's not that bad value wise, but not the greatest card of the pirate decks.
Important Decisions you have to make
- Trade or face ? You really want to be force trading (forcing your opponent to suicide his minions in yours). There is no way you can be going face all game long. Rule of thumb : trade only if it takes one move, if it spends less damage trading than the surviving minion would do by surviving one more turn. Don't trade if you have lethal in two turns, even if the plan includes topdecking a Mortal Strike.
- Upgrading weapon ? You want to develop minions more than weapon… but you want a weapon equiped as often as possible. You don't care too much about wasting one charge of weapon. Rule of thumb : If it makes it possible to kill a minion, upgrade. If you have a better weapon in hand and you can play a minion instead (dragon or berserk) keep it for later. Turn 5+, always upgrade. Don't feel bad about double upgrading a 1/3 weapon if you have to.
- Saving Faerie Dragon [/card] for [card]Alexstrasza's Champion ? You want to activate your champion but you want tempo too… Rule of thumb : vs mage, rogue, druid and priest play it ASAP. If it dies from the board, never play it.
- Saving Southsea Deckhand or Dread Corsair for Bloodsail Cultist [/card] ? You want tempo, but upgrading your weapon is priceless and the infamous 1000/1000 Arcanite reaper will get you legend. Rule of thumb : If you have [card]bloodsail cultist and a good weapon either in hand or equiped, save the pirates for the next turn. If you don't have Bloodsail Cultist in hand play them.
Mulligans
This where the deck is fun, there are many thing you will keep or throw away depending on the other cards. The important thing is to have a curve up to turn 3. Here we go, the order is from the least to the most important cards to have in hand :
- Heroic Strike, Mortal Strike, Arcanite Reaper: always throw away.
- Upgrade! : throw away 99% of the time. If you really have a curve, that counters a specific deck, why not (something like Fiery War Axe, Upgrade! and Dread Corsair)
- Acidic Swamp Ooze : Keep vs warrior only (and kill that axe !).
- Azure Drake : Keep you have Alextrazza champion's but no other activator.
- Kor'kron Elite : Keep on coin if you have a turn 1 and a turn 2. Especially vs Chamans, keep if you have Fiery War Axe to counter the wolves.
- Southsea Deckhand, Bloodsail Cultist, Dread Corsair : Depends on the curve but most likely throw away. You can keep them if you are sure you will use them in synergy and on curve. Don't plan on a pirate surviving 2 turns, don't plan on drawing a pirate you don't have yet.
- Sir Finley Mrrgglton : Keep if you have good turn 2/3 and thing you can potentially see Argent Squire (chaman, warlock especially
- Frothing Berserker : Keep it if on curve or it's your only minion good minion.
- Alexstrasza's Champion : thoughest choice. Keep if you have an activator, if it's your only turn 2 or if you have a good curve without it (on the coin most likely) and hope to draw an activator.
- Faerie Dragon, Fiery War Axe, N'Zoth's First Mate : always keep.
General Tips
- vs hunter : you want to trade a lot, because of Houndmaster. Especially clear that 2/5 before it becomes a 4/7 taunt, even if it feels like spending a lot of ressources.
- vs chaman : be superconservative with fiery war axe and kokron elite, you want to save them for the wolves.
- Finley hero power : Mage or druid are the best. Hunter or warlock come second. You want warlock early game, late game it depends if you're close to lethal or lacking cards . You can pick dagger if you really don't have weapons. Tokens are not that helpful.
- See if you can hurt yourself for activating Mortal Strike and have lethal.
- Always play a minion over heroic strick if it doesn't die from the board. Do play heroic strike on curve as early as possible, that's less chance of it being blocked by a taunt.
- Count your damage in hand and on board from turn 4 and onward.
- You can always Upgrade! and Dread Corsair ! (1 mana, gives -1 one mana to it…)
- Play Azure Drake only as a very last resort.
- A dread corsair for more than 1 mana is not good value, play somethin else if you can.
Card swap
You can swap Acidic Swamp Ooze for Bash, Bloodsail Raider or Arathi Weaponsmith.
Leeroy Jenkins definetely is a finisher of choice too.
Other decks I used on my way up
I'm not one to play only one deck, I like to switch. I also used super solid Crane333's Patron (certainly one of the most solid decks around) and Tempo dragon warrior :
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Play fun decks, create your own thing and stop grinding with that #1EU shaman deck until you burn yourself out hoping to get legend. Really, it's not worth it.
Ooze really is a tech that is heavily meta dependent. I had something like 80+% of Sham/war/hunt on my way. Denpends what you are facing.
If you are going for more dragons, like the Crusher, most likely you are switching to tempo dragon archetype (see end of guide). You really can't afford to have 2x mortal strike and 2xcrusher in hand with this deck.
So glad it worked out for you !
true that! I ended up keeping the ooze
for weapon removal, what about Bloodsail Corsair?
Thanks for sharing such a great deck! My win ratio is currentl 75% on 25 games. I´ve been using pirates deck since last season and this one feels really good. However i did make one change. Tell me what you think about it. -1 nzoths First Mate +1Leeroy . (Leeroy is a great finisher and also a big taunt clearer. It could also be swapped for Arathi for body and extra wep.
Cheers man!
Yeah Leeroy can be great. I don't have it, but definitely worth considering !
So glad you like the deck and tweak it !
Bash, bloodsail raider or Arathi weaponsmith all fits !
Is Grommash too slow for this deck, or could he be swapped in for something?
Too slow and lack activator. Try tempo Dragon warrior if you want to have him in. I love this card too
I like it. 5-2 from r19 right now.
I have some legendaries, which would you swap in? (and what would you trade/let go?) think dream deck...
Most big legendaries will notably change the deck, making it slower. If that's a way you want to try, check tempo Dragon warrior.
Leroy would fit nicely i think.
Looks interesting. The guide is nice but feels a bit cluttered.
I will post my results later.
Looking forward to your comments ! Feel free to say which part of the guide were lacking/not clear/etc.
So far I have a ~70% win rate with the deck and am really enjoying myself. Doing horrible against mages and pretty well against everything else.
Acidic Swamp Ooze has not been that useful in most matches but I do enjoy watching a Doomhammer break in front of me.
It's not that the guide was unclear just that it looks like a wall of text.
Yeah it's a tech choice that is heavily meta dependent. End of last season, I had like 50% at least of shaman and wariors...
I don't have Finley. Is he replaceable?
Yes it is ! My choice would be to take out the acidic swamp ooze and x2 bloodsail raider.
You can also add x1 or x2 bash. Arathi weapon smith works too.
I WILL TAKE WHAT IS MINE
Thanks, feel free to post your changes, problems etc. !