[Legend] Midrange
- Last updated Jul 3, 2016 (Old Gods)
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Wild
- 16 Minions
- 12 Spells
- 2 Weapons
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 3500
- Dust Needed: Loading Collection
- Created: 6/16/2016 (Old Gods)
- johnnyquestjq
- Registered User
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- 5
- 8
- 22
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
769
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Hit legend with this deck this season, went from rank 3 to legend quite easily.
Will write-up guide if enough interest.
Mulligan/Strategy
Warlock
Keep: Fiery Bat, King's Elekk, Flame Juggler, Huge Toad
Zoo can be a pretty tough matchup but the main thing you want to do is fight for board. Cards like the Fiery Bat and Huge Toad can be great tools because of their deathrattles. Always try and save your Unleash the Hounds for after they play Forbidden Ritual to be able to help clean up the board. Remember that Animal Companion can be a great tool when used with unleash the hounds If you roll a Leokk. Being able to Houndmaster one of your beasts can help you stall until you're able to play Call of the Wild which in most cases will allow you you to win the game outright. Deadly Shot can be a devastating card when used in the right time, even on a turn 3 Imp Gang Boss.
Rogue
Keep: Fiery Bat, King's Elekk, Flame Juggler, Huge Toad, Eaglehorn Bow
Miracle Rogue can be a tricky matchup, try and create as much tempo as possible so you keep the Rogue on the deffensive. Face is the place a lot of times in this matchup because they have so much burst potential and very little healing. Try not to just walk into Sap either, If you have more than one minion to play on turn six do that instead of just slapping down a Savannah Highmane just to have it sapped right back to your hand. Just remember that Rogue has no taunts and very little healing so like I said, face is the place in this one most of the time.
Shaman
Keep: Fiery Bat, King's Elekk, Flame Juggler, Huge Toad, Quick Shot
Against Shaman removal of their early minions is key so they don't just snowball you with Flametongue Totem and Feral Spirits. Quick Shot and Deadly Shot can be great tools at slowing them down and letting you retake board control especially on the 7/7. Houndmaster can also be a keep in the opening hand if you have coin and other beasts. Once again Unleash the Hounds can be a great tool of removal since the Shaman tends to fill up the board rather quickly. If you can sustain board control up until Savannah Highmane and Call of the Wild can be played they will usually let you win from their.
Warrior
keep: Fiery Bat, King's Elekk, Flame Juggler, Huge Toad
Against tempo It's all about establishing early board presence and pushing the tempo from their. Remove their mionions as effectivly as possible and try to limit thier Battle Rage as much as possible. Remember that they only have a limited number of removal and they don't run Brawl. Savannah Highmane and Call of the Wild are the MVP's of this matchup.
Mage
keep: Fiery Bat, King's Elekk, Flame Juggler, Huge Toad
Against tempo mage it's very important to keep control of the board. Alway's remove their spell power minions because the damage can add up quickly. Make sure you have a way to remove Flamewaker as you can go downhill in a hurry if it stays on board long enough. Remember that the mage has no healing in their deck so that's one less thing you have to worry about.
Hunter
keep: Fiery Bat, King's Elekk, Flame Juggler, Huge Toad
Establish early board control is the biggest factor in this matchup, a timely Deadly Shot may be all you need to just roll the Hunter with with burst and other minions. Once the hunter gets below 15 life I usually just push for face if you know you can kill them in the next 1-2 turns. Houndmaster can also be a keep in the opening hand if you have coin and other beasts just like in the Shaman matchup.
These are the most common decks that are seen on ladder today, I will update the Guide when I have more time or if we see some more common decks.
Thanks for all the support guys!
Or maybe *plot twist* you suck?
I confirm, on EU that deck is really bad.
No, i got rank 8 with this deck last season. Just changed Kodo with one firetrap.
yeah last season, wow, try this deck this season
how, how and HOW MAN?
I cant even play break even with this deck. 3/4 times yourmuligan is Savannah highman and call of the wild x2. If i am luckly i can play a minion a turn 3 , but hey zoolock and shaman have 5 minions on board then.
will try to remove a kodo and and a houndmaster (like u ever have beast to buff lol) for toad and bat
*rantDone
Any tips for Druid? I'm oh-for against them. Getting rid of the Azure Drakes is a little awkward.
Try swapping Harrison for a kodo.
Stop using Tracking FFS!
Good deck, I use ram wrangler instead of ragnaros. r3 atm
cotw is pretty much a legendary. It's actually better than 90% of the legendaries in the game. So save 400 dust if you want to play the deck. Can you get away without it? Sure, but you can easily win 10% of your games by getting a cotw off on back to back turns.
No, one of the best cards in the game.
a replacement would be another big finisher or burst though no other card can do what this card does since it deals five damage and can take control of the board.
You can try to use a Reno hunter deck. I'm using one of those and it's going pretty well
preeeeeeeettyy gooooooooooooood
I don't know how you got legend with the this deck as it iss way too slow. I have been trying it out at rank 6-7 and couldn't climb up to rank 5 with it. Maybe it's better a higher rank like 5 to legend where I remember facing endless Warriors when I was climbing to legend with Zoo. I'm playing Loyan's Midrange hunter now, it seems to be working a lot better.
Make the guide please! Thanks
Great deck, thank you :)
-ragnaros +king krush?
While King Krush does guarantees 8 damage to the target of your choice. Ragnaros is much better as it is much more consistent you can kill any 8 health minion on the board without even attacking it. It's just too powerful to switch it with something like King Crush. :)
Is Ragnaros worth it ???