Karazhan Discard Murloc
- Last updated Aug 18, 2016 (Karazhan)
- Edit
- |
Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Discardlock
- Crafting Cost: 1960
- Dust Needed: Loading Collection
- Created: 8/6/2016 (Old Gods)
- FallenMotion
- Registered User
-
- 3
- 24
- 32
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
20
Hello All,
The time has come for discard decks to be viable in the meta with the two new cards Malchezaar's Imp & Silverware Golem. I previously have played similar decks to this one and would like to give credit to HiMurky for his discard murloc deck. I experimented with many discard decks and found his to be the most consistent with around a 60% win ratio on ladder (played around 100 games, modified the deck so only have the last 20 in deck tracker). With the addition of the new cards mentioned above I am hoping that the deck proves to be more consistent and gets towards the 70% win ratio area on ladder. It is a VERY quick paced deck, but I wouldn't call it aggro even though you typically end up winning between turns 5-8. The deck relies on drawing into card synergies and combo's, but often times the sheer value of the card drops itself out values most of what your opponent is playing in the early game. This deck is about 50/50 against zoo and usually out classes aggro/midrange shaman. As for any other midrange/control decks you just don't want to try to go to the late game since past turn 9 you've probably well lost board control and your only hope is he's low enough to do a [card]Soulfire[/card], Fist of Jaraxxus, or a Doomguard with no taunts to finish him off.
How to mulligan with this deck:
1. If you go first your ultimate goal is to have a 1 drop so if you don't have a 1 drop, simply mull your entire hand. If you already have a 1 drop in your hand you play around that. For instance, if you have a Murloc Tidecaller in hand before you mull then you want to mull for nothing but murlocs. If you have a Flame Imp or Malchezaar's Imp then you want to mull for other discard combo cards. You can consider Bluegill Warrior as a neutral card instead of a combo card without a Murloc Tidecaller already in hand.
2. If you go second then you have a lot of options on how you want to play out your hand. Typically, the easiest mull decision would be to have either two 1 drops in hand or form your combo cards early either around murlocs or discard cards or a mixture of both.
How to play this deck:
Past the mulligan the game play is pretty similar to how aggro hunter or rogue played out before WOTG. You trade when necessary and mostly focus on the face. Your ultimate goal is getting more early game value out of your cards and get to a position where you can burst down your opponents face in 1-2 turns to the point to where he is either dead or has 4 HP or lower so you can draw finish him off with Soulfire or Fist of Jaraxxus or a charge. Dark Peddler also can act as an all star in this deck when you get cards such as Soulfire and Power Overwhelming.
Please leave questions and comments below and +1 the deck if you like it :).
Good deck
thanks!
13-6 so far, but still at low ranks (around 13). Swapped the 2 Malchezaar's Imp (not released yet) with Possessed Villager
Thanks for the feedback. I unlocked [card]Silverware Golem[/card], but am getting ready to head out of town so I don't have time to test how it's running so far. Grimscale Oracle may be another option to try besides Possessed Villager, but either would be a great option to push with.
I like the idea of the deck but i don't think that synergy is good in a deck that can throw that synergy away.
Edit: I mean the murlocs
Thanks for the feedback. I can see your point of view, but since this deck mostly plays aggressively you aren't holding onto your cards to combo some super murloc combo so discarding them really isn't a big deal. The cards I cut out of the current version of this deck for the new cards coming out are Coldlight Seer and Grimscale Oracle. These two cards were usually my dead cards if I didn't draw a turn 1,2,3 murloc combo set-up which is what you typically play them for. If I don't get my murloc combo's often times I ended up discarding them on purpose to play other discard card synergies. Hope this explains it better.
thank for explaining and i can see why you would play murlocs i just think i would rather play normal zoo card instead that seem more reliable
P.S. I will still try the deck and hope you will keep making cool decks like this.Maybe i am completely wrong and this is next top legend deck.
Looks like it'll fall victim to control decks but otherwise if its aggro then it'll likely come on top, that is assuming if mulligan doesn't screw you over.
If you get a good mulligan a control deck is pretty screwed. If you get a crappy mulligan you can win, but it'll be a lot of top decking as they re-gain control during turns 5-8. With ladder being as it is you tend to run into more aggro then control although the meta does continue to slow down. Thanks for the feedback
HEARTHSTONE DARK WORLD YU GI OH REPRESENTING.
Yeah, I was a big fan of yu-gi-oh back in the day. Dark World was an amazing deck build in yu-gi-oh and I hope that this is the start of that in Hearthstone.
What is the benefit of murlocs in this style of deck? Wouldn't it be better as just the normal zoo deck shell with this slammed in?
Great question. Regular zoo is obviously going to be in the meta as it always has. With the combo murloc cards you can get more value than just playing normal zoo. When you don't draw into your combo murloc cards during mulligan you can come back against zoo with your discard combos. Currently without the new discard buffs I was running around 50/50 against zoo, going to have to test this out further after release. As far against other decks murloc discard gets ahead much quicker then zoo against other decks. Zoo is typically built to go to mid-range and can survive late game; this deck plays much faster (quick ladder, quests, etc).