Elemental Fusion!
- Last updated Oct 22, 2016 (Yogg Nerf)
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Wild
- 9 Minions
- 19 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Totem Shaman
- Crafting Cost: 4480
- Dust Needed: Loading Collection
- Created: 10/3/2016 (Yogg Nerf)
- Chimera
- Registered User
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- 22
- 62
- 210
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Battle Tag:
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Region:
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Total Deck Rating
2184
The goal of this deck is to keep the board under control while getting value from spell damage and totems, drawing through your deck full of damage until you find lethal. Win condition is usually a final burst of damage, for example:
- 15 damage with only 2x lava burst + lava shock if you have +1 spell damage
- Save wicked witchdoctor + windfury + primal fusion, and buff an existing minion for surprise lethal. PRIMAL FUSION LAST FOR THIS!
- You can also use bloodlust.
Replays
Strategy
Firstly we must identify how this deck wins. Usually it wins by a final burst of damage. It may also win simply from accumulative damage. You want to aim and plan around setting up a board and saving certain cards to unexpectedly finish off your opponent. This may be achieved through Bloodlust, however you may also harness the power of spell damage and chain together Lightning Bolts Lava Shocks Lava Bursts and Primal Fusions. Weapon damage and Flametongue Totem damage helps as well.
I aim to start the game with a Spirit Claws whenever possible. It is the best card you can play turn 1 for this deck. Turn 2 i almost always hero power, but it depends if/how much my opponent is pressuring me. If you are not being presented with many immediate threats use your cards sparingly, your hero power is your friend.
If you get the coin try to save it to summon a totem after playing Wicked Witchdoctor or for some other important situation. If you do need to spend it to contest the board that is fine, but only if you have to. When you do play Wicked Witchdoctor try to avoid spending every spell you can just to make totems; don't waste anything while getting this value. Keep in mind possible ways that your opponent can clear the board still and try not to over-extend too much. If you are really concerned about removal it may be wise to try and bait/wait it out.
Try to sequence your spells in the best possible order. This can be one of the more complicated aspects of this deck. Remember that Wicked Witchdoctor triggers before the spell actually resolves, so you will have a new totem each time before the spell actually is cast.
If you have a spell but you are one damage short, you can play it and hope you get a spell damage totem for that extra damage, but preferably you should cast other less crucial spells first to see if you actually get one first and play it safe. With Primal Fusion be aware that the newly summoned totem will count as well for an extra +1/+1 so count that when you count damage. This is best played last for the largest buff.
Think about how to ration out your removal each game. Try to identify the archetype you are matched against and which key cards they will have that are best to Hex. For example, you know a midrange hunter will have Savannah Highmane, and you know a control paladin will have Tirion Fordring, so plan to keep at least one for when they make an appearance. Do not be afraid to use one to help re-gain control of the board or neutralize a threat that you otherwise can not deal with. It can buy you a lot of time and help swing tempo in your favor often, but think carefully.
Be aware of the minions remaining in your deck when you play Barnes so you can take advantage of the summoned 1/1 if possible. I prefer to try and wait longer than turn 4 to drop it because if i get a Wicked Witchdoctor i would like to get some value from that as well. You can also get some bonus spell damage and card draw, so just be aware of the odds.
When using Spirit Claws try to only hit face when you have spell damage, and try to save the last durability for clearing a minion if you can. Beware of Acidic Swamp Ooze and Harrison Jones which some decks are running right now. Lastly, be careful with sequencing of overload spells and Lava Shock to maximize value there as well. Don't be afraid to use Lava Shock a a removal if it is required, though. Especially late game when you have a lot of mana and a lot of cheap cards; the overload has much less of an impact.
Card Breakdown
Tunnel Trogg - This is a great 1 drop and because there is so much overload going on here it there is no reason to exclude it. Turning overload into damage can stack up fast if left unattended
Feral Spirit - This is a good card for getting on the board. In this case it is useful after the inevitable board clear of your opponents to put something immediately in their way so you can prepare your next moves.
Lightning Bolt - A cheap source of damage with a lot of utility. Some matches you will use it to clear minions and trigger witchdoctor, others you will use it to burst down your enemy
Primal Fusion - Amazing card. A cheap and easy way to buff a token with up to +6/+6. Great for lethal damage as well at the end of the game. Be aware there is a disconnect bug when playing this card with witchdoctor sometimes and i am not sure what causes it
Spirit Claws - Amazing card. You can do anywhere to 3-9 damage with just one of these. Very flexible for clearing minions or whittling down your enemy's life total
Ancestral Knowledge - A very nice card to cycle your deck and draw important cards. The overload can be negated with a lava shock for more value.
Flametongue Totem - A quick way to beef up your board damage if you have existing minions and it counts as a totem as well.
Lava Shock - Flexible damage to distribute where it is needed while also relieving some overload. Very important card
Lightning Storm - This is a great aoe and the more spell damage you have the better. I ended up liking this better than maelstrom portal because it has stronger standalone damage.
Hex - One of the best hard removal cards that will bail you out of some sticky situations assuming you draw it at the right time. Try to be aware of what the best targets might be in the particular deck you are playing against so you make the best use.
Lava Burst - 3 Mana for 5 damage is really good, especially if you are using them to finish off your opponent late game. With the potential for many spell damage totems these could be potent in combination with other damage sources.
Windfury - This is a great card to combo with a minion after you use bloodlust or primal fusion for example. It basically doubles the value of the previous spell in this case. Be careful if you attempt to use it to clear minions because you don't want to waste it.
Maelstrom Portal - Auxiliary aoe in this deck, and generally a good card. Scales well with spell damage and provides a minion to add to the board. Can't go wrong with this.
Wicked Witchdoctor - Probably the most important card in this deck. You can make many totems with this and the way it interacts with your spells is really convenient. You can fill the board in no time if you plan ahead and it makes bloodlust spectacular
Bloodlust - This is another core card because it is your most clear win condition. It is simple to use, you just need to set up enough totems and count your damage. Double bloodlust on turn 10 is nuts
Azure Drake - Azure drake is a valuable card and a 1/1 with spell damage is not terrible from barnes either. Another card that helps to cycle the deck.
Bloodmage Thalnos - Very versatile with it's spell damage and cad draw in one package. A strong tool in this deck as it is in many others.
Barnes - This card gets great value with this deck because of how few minions in it.
Mulligan
You may choose to keep some other cards depending on what you expect to encounter. For some decks you may require a Lightning Bolt, Lightning Storm, Hex, or you may like to keep an Ancestral Knowledge to draw into your deck more.
When you have the coin it may definitely be wise to keep Lightning Storm in most cases, and Wicked Witchdoctor is a great choice to keep as well because of the coin. Do consider Bloodmage Thalnos as well for some spell damage when you need it most.
Replacements
Tunnel Trogg - Maelstrom Portal + Earth Shock/Stormcrack
Bloodmage Thalnos - Azure Drake
Lava Shock - Earth Shock/Stormcrack
You may also be interested in my new Handlock!
Minion (20)
Ability (9)
Playable Hero (1)
Loading Collection
Thanks =D
I think that is a fair change. Same effect with different requirements. I personally like 2 bloodlust in this because playing double loodlust with 3 or 4 tokens on board is so fun to me and i think TBV is a it slow for my tastes. Anyway, GLHF!
Thanks for the feedback! Glad that you like it. That was a pretty sweet witchdoctor pull by barnes there eh =P That was not too bad at all however i did try to attempt watching the replay on my phone, looked squished =P
Love this deck so far. Works fantastic! I haven't taken it to ladder yet though. How far has anyone made it?
I made it to rank 9 so far and it is working pretty well on ladder for the most part. On NA. Glad you like it, have fun!
Any replacement for Lava Shock?
Nothing else will be quite the same. The only other card that unlocks crystals is Eternal Sentinel and that would reduce the Barnes value, miss out on the spell damage from totems, and remove some synergy with Wicked Witchdoctor. It probably will not work out well :( You could try a couple Stormcrack instead.
Hmm i took a look at the dack and it was marled as spam for some reason so i fixed that. I think from that list i would cut maybe a totem golem and 2 jugglers for something like a second ancestral knowledge and a couple stormcrack if possible. Its good to have thad removal
the Deck is Amazing, Barnes becomes the new Tuskarr totemic basically xD i have gotten flametongue out of him so many times now, i have managed to win without using withc doctors as well, people are too reticent about clearing totems with their AoES and that ultimately spells their Doom.
Exactly! In fact it is better because it pulls from your deck rather than just thin air, so it can have modified odds of what it will summon. Have you had an opportunity to use double bloodlust? That's my favorite.
I'm extremely greedy and love the satisfaction of holding onto double bloodlust.
Sadly half the time I end up using one to clear some taunts and tap face a bit then the next turn use the other bloodlust.
Great deck, having fun with it and keeps me thinking. Exactly what I needed after finishing off my 500 wins with Hunter.
hi chimera i found a game breaking bug on your deck which is if you had full board with witchdoctor and keep playing spells it's crush your game, have you ever noticed something like that?
Hmm by crush your game do you mean crash? I assume so. It is actually weird that you mention that. I had my game crash last night as well, but it was a bit different. I had a witchdoctor and a few totems but i am pretty sure i had only 5 tokens in total. When i had lethal i clicked primal fusion and attempted to cast it on my witchdoctor, but then nothing happened and the card disappeared. I tried to attack with it and it raised up off the board, but then just froze there. I was able to repeat that with each minion that could attack until they all hovered, and then nothing happened to i just exited and re-loaded the game. I got my star, but that was weird.
I wonder if in fact Wicked Witchdoctor's trigger effect can occasionally crash the game somehow. I think it is probably just a coincidence though.
yes, i meant crash sorry for bad englando, i've played 5 games with your deck won 3 of them and lost 2 because of the game crash, really don't know what will cause the problem and don't think its just a coincidence, im %100 sure witchdoctor causes crash but can't figure it out how so. i will play more and let you know what will causes the crash, too frustrated to play because of crashes right now, its really cool deck thanks for sharing and replying, have a nice day.
Appreciate the feedback :)
That is really weird i would also be frustrated with that. Maybe it has something to do with how the game reacts with your computer when those events happen, but i am not sure how the programming works. You should definitely report it to blizzard and maybe they have an idea. Try and identify exactly how to reproduce it, but i hope you don't reproduce it because that's a shitty way to lose. =C
This happened to me today too, I had a full board of totems, Witch was out, cast Fusion on Witch and targeted to attack. I thought it was my internet connection but the game froze and she was just hovering, game DCed me and reconnected though.
That's weird to hear you are experiencing that too. It's only happened to me once though, and it was on PC, hasn't happened on my nexus 6p yet. Hopefully if there is a glitch they address it quickly.
Just checked the replay, I was expecting a turn 5-6 lethal with so many differences with my iteration of totem shaman but you played it exactly like I play mine. Just funny to realize that. gg on the upvotes anyway. I wish ppl had the same fervor for my version haha.
Haha, that is interesting. It's probably safe to say that the decks are more consistent than the interest of the players themselves =P Someone could probably re-port the exact same list in a month or two and get 200+ upvotes, aggro shaman style lol. In the end i don't care much about the upvotes, all they really do is get the deck more attention. I just want to share the fun that i discovered rather than keeping it all for myself.
That is excellect, i am glad you enjoy it! Appreciate the feedback :)
Hey Chimera, if you like Shaman so much why you don't build a Wild deck?