MILL ME BABY ONE MORE TIME!
- Last updated Nov 4, 2016 (Yogg Nerf)
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Wild
- 5 Minions
- 5 Spells
- Deck Type: Tavern Brawl
- Deck Archetype: Mill Rogue
- Brawl: Yellow-Brick Brawl
- Crafting Cost: 2620
- Dust Needed: Loading Collection
- Created: 11/3/2016 (Yogg Nerf)
- FraggedByDay
- Registered User
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- 2
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- 19
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Battle Tag:
NoguE#2490
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Region:
EU
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Total Deck Rating
168
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Hey people :)!
This deck works amazingly, be sure to check out my video for gameplay!
Quick Guide!
Keep Loot Hoarder and Egg for opening hand.
Play Beneath the ground before you start the mill helps to combine it with Prep to save mana as Vanish doesn't see much play
Gang up on either the oracles or heal bot depending on your situation.
Basically normal mill but faster :)
Remember to upvote if you like the deck thanks! :) Subscribe to my YouTube channel for more Hearthstone videos!
Thanks enjoy!
GAMEPLAY VID!
Nice one
change light's champion for spellbreaker asap
not really. warlock is not the only class playing this brawl and you end up with a useless 3/4 minion. This deck can pay 1 more mana for a minion that silences anything it wants.
You do realize that the deck in your videos is very different from the deck that you have on here, right?
This gets rekd vs murloc decks
since this is such a shit deck and it;s the deck's fault you mulligan like a coon then why would this be possible?
Yeah, Vanish makes the deck a bit better for me. You should consider mentioning it in the guide because comments are based on what you show us and not what you actually use.
i don't know how this deck made it onto the home page it was suppose to be a fun deck if my post seemed arrogant then i apologize it was never a be all and end all deck.
You got an upvote because I was thinking of the song "Do that to me one more time" but I totally get the Britney reference too. #old
its to counter fast decks when you DON'T have the mill option its a 2nd win condition...and after your opponent draws a Nerubian he draws another card afterwards so you DON'T extend his deck.
Sounds like you don't actually know what Beneath the Grounds does.
it functions as an extra card in your opponent's deck which is literally the last thing you want
Not a single win out of 6 matches. I am waiting for the Oracle most of the time and it's either too late when I get him or I die before I get him. And you usually give him three cards with Beneth the Grounds which your opponent usually throws away because his hand is full. I guess I'm just unlucky.
Edit: I managed to win one game against a mage who had shittier draw than I did. It wasn't even a mill game. I think this deck could work with Vanish as posted in the video above.
Same exact situation here with bad RNG. It's very tough to win with this deck unless you can remove the opponent's minions with a consistency, and draw the cards needed for each turn. Most of the time this doesn't happen.
Edit: Gonna try some other deck for the Rogue quest. Too difficult to get Oracles or anything else worth using against the opponent who can quickly build up a board of stronger minions. Can't do anything against them when your hand is full of Shadowstep and Preparation.
-1 beneath the ground + 1 cold blood
Must be unlucky bro im 9/9 with it even beaten dreadsteed will show a vid of it :0
song stuck in my head now (-.-)
works well thanks !