Miracle Trap Hunter
- Last updated Mar 4, 2017 (Aggro Downfall)
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Wild
- 9 Minions
- 21 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Secrets Hunter
- Crafting Cost: 3600
- Dust Needed: Loading Collection
- Created: 2/21/2017 (Gadgetzan)
- Chimera
- Registered User
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- 22
- 62
- 210
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Total Deck Rating
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Very fun, let me know what you think!
Okay... this game was beautiful. It was a legit miracle game. Watch this replay:
https://hsreplay.net/replay/Tcv7ojAkZQRCdDy2uyfetD
Also check out this deck
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Minion (20)
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Ability (10)
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Loading Collection |
What to substitute for Burgly Bully?
You can try a couple Quick Shot
I changed it quite a bit because it stopped working as well as i hoped, but it is back up now. I am playing a different list instead which i meant to swap
Hey, I literally registered a new account on hearthpwn just so I could comment and say thanks for this deck.
It's fun, has a decent success rate (I'm around 66% with it) and best of all, it's unique. It's probably the only successful deck that I haven't seen a million other people using.
Thanks!
btw, you definitely don't have to trigger the "miracle" domino effect thing to win!
Welcome! I appreciate you taking the time to share your feedback. Glad to hear that you enjoy it and that it's working for you! It does have a lot of rng in it of course, but it is manageable. Except for lock and load =P I agree that you don't need the miracle draw, even though it is amazing when you do! I have won games simply by face damage and sneaky traps. My favourite part of this list is that nobody expects all these secrets. GLHF!
Okay... this game was beautiful. It was a legit miracle game.
https://hsreplay.net/replay/Tcv7ojAkZQRCdDy2uyfetD
Awesome!
About wild do you think this deck has a chance?
Yeah i don't think theres anything that will make it perform less, but i haven't yet tried it in wild. The favt that you are mostly making them play around traps the whole game makes it pretty similar for both formats.
I'm testing with 2 Doomsayers (-2 Coldlight) and doing great against aggro/midrange decks.
Not a bad idea. The reason i was using coldlights was to draw into my deck quicker to get what i need but if it is working out that is good to know :) Although coldlights draw for the opponent as well, i believe that the annoyance of so many traps makes it a little irrelevant because they won't be able to play them very effectively. I think i am going to try doomsayer as well but maybe for something else.
Yogg Saronn in this deck will be funny :)
Slower, but funny! Too bad i dusted it haha.
hahaha second game was so fun. Priest had 3 health, healed to 5 with power and died by dart trap. I think this could still use a little refining though.
On the whole though it's too unreliable though. An aggro deck can kill you before you get the Huntress + Lock and Load combo this deck can't win without. With my luck I sometimes can't pull either one. But with a control deck you might be able to have those plus Auctioneer, and that's great fun.
That sounds exciting =D I agree it can be a little unreliable depending on what your opening hand js. For aggro i like to keep a bear trap and explosive trap if i can. I am going to see how much i get stomped with it on the ladder for informational purposes. Maybe there is a way to improve it. Not a miracle deck without reason ;)
Well, definitely screws with priests =D
Hi Chimera, always a fan of your decks! :D
Did you tested this before?
I really like the theme "Miracle" for Hunter, i love the Hunter class itself but i hate playing aggro/midrange.
Thinking when Lock n' Load rotates out, what's the best replacements?
Thanks! :D
I am experimenting with it righr now, seems decent but i am not entirely sure yet. I am not too sure if this will be playable in standard without lock and load though. It is a little tougher to rely only on the auctioneer. Ill probably have more to say about it later :)