[S37] 87% Winrate Wild Miracle Rogue
- Last updated Apr 18, 2017 (Un'Goro Launch)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Miracle Rogue
- Crafting Cost: 7140
- Dust Needed: Loading Collection
- Created: 4/17/2017 (Un'Goro Launch)
- OzzyHS
- Registered User
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- 14
- 39
- 63
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Battle Tag:
Ozzy#1977
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Region:
US
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Total Deck Rating
607
Miracle Rogue is one of the most difficult decks to play, and certainly one of the hardest to master. I decided to hop into wild since I noticed miracle felt a little... strange in standard. Here is the deck list I came up with.
Proof of winrate:
Deck Guide:
This particular miracle rogue relies on using your early clears (Backstab, SI:7 Agent, Eviscerate, Fan of Knives, Envenom Weapon) to keep pressure off the board and to get to mid-late game. Using one Tinker's Sharpsword Oil to keep the board clear is encouraged against aggro. This deck is a little more minion reliant and your job is to pressure as much as possible after turn 5 or 6. Upon reaching turn 8-9, you really need to close out the game. A good measure of how well your doing, is your opponents health. You hope to have them at half by 6-7. Using your Bloodmage Thalnos and Azure Drake is key. You MUST utilize the spell power to make favorable trades if you plan on winning. Azure Drake + Fan of Knives is almost required in order to win aggro matchups. Also, don't be afraid to take some face damage. You have double Antique Healbot for a reason. Using an Envenom Weapon to take out a 5/4 instead of trading your Azure Drake is often the correct play.
Matchups:
Pirate Warrior: 35/65 Very much draw dependent. Mulligan for your early clears and possibly a pirate if you are playing Patches the Pirate. Keep Bloodmage Thalnos, Backstab, Eviscerate, Fan of Knives, and Envenom Weapon. If you have coin, you can keep SI:7 Agent and preperation (depending on hand). Keeping a Tinker's Sharpsword Oil with coin also may be smart depending on your hand. If you get past his initial burst, you should win.
Aggro Shaman: 35/65 Matchup is basically the same as warrior. Mulligan for early clears and just try to survive.
Renolock: 70/30 I have noticed I win this matchup more than not. Mulligan for Envenom Weapon hard. You need this to win. If possible, also get your pirates. You have to rush him down before he can establish a big threat. If he is able to establish these threats, Envenom Weapon is required. It's nearly impossible to kill an 8/8 giant on turn 4 without it. You want to win this game before turn 6 of possible. If he plays Reno Jackson, you have to turn your aggro play-style into control.
Jade Druid: 60/40 Similar to renolock, you must rush them down before their jade golems get too big to handle. Use as minimal removal as possible for the first few jades (1/1 2/2, 3/3) so you can clear the big ones. The Jade Behemoth is your biggest issue. You don't have a great way to get past taunts, so try and save your Vilespine Slayer or Envenom Weapon for that. Pressure him enough so you should win around 7-9.
Freeze Mage: 70/30 I've noticed this matchup is fairly easy as long as you're smart about it. Don't ever over extend on the board because it's very likely it will be cleared. Don't ever Envenom Weapon his Alexstraza or Emporer Thaurisan (If you're low) because it sets him up for an easy otk. Envenom Weapon should only be used for an Acolyte of Pain or Doomsayer. On turn 9/10 when he plays alexstraza, you must have an Antique Healbot. The most optimal play is to Antique Healbot and combo the Vilespine Slayer to kill the Alexstraza. If you can proc his Ice Block, do it. One extra turn on the Ice Block may kill you.
Dragon Priest: 40/60 Quite a hard matchup from my experience. Dragon priest tends to have quite a few big threats in which you cannot handle. If you experience a multitude of them, you may wish to drop an Antique Healbot for a Sap. Play safe in the early game, and begin to establish a board on 4-6. Keep a dagger up at all times in case you can Tinker's Sharpsword Oil for lethal. Envenom Weapon is best used against taunts targets in this matchup.
Face/Midrange Hunter: 50/50 I haven't experienced this matchup too much in wild, but I am very familiar with it in standard. Mulligan hard for early clears and just try to survive until midgame where you can develop a board. Vilespine Slayer should he saved for Savannah Highmane vs midrange, and Scavenging Hyena vs face. Burst him with double Tinker's Sharpsword Oil if possible.
General Mulligans:
Druid: Backstab, SI:7 Agent, Fan of Knives, Eviscerate, Swashburglar, Envenom Weapon. With The Coin: Preparation, possibly Tinker's Sharpsword Oil if your hand allows it.
Hunter: Backstab, SI:7 Agent, Fan of Knives, Eviscerate, Swashburglar. With The Coin: Preparation, possibly Tinker's Sharpsword Oil & Bloodmage Thalnos if your hand allows it.
Mage: Swashburglar, Southsea Deckhand, SI:7 Agent, Envenom Weapon. With The Coin: Tinker's Sharpsword Oil
Priest: Backstab, Envenom Weapon, Bloodmage Thalnos, SI:7 Agent, Eviscerate. With The Coin: Possibly Preparation if your hand allows for it.
Paladin: Backstab, Envenom Weapon, Bloodmage Thalnos, SI:7 Agent, Eviscerate, Swashburglar. With The Coin: Possibly Preparation if your hand allows for it.
Rogue: Backstab, Bloodmage Thalnos, SI:7 Agent, Eviscerate, Swashburglar. With The Coin: Fan of Knives
Shaman: Backstab, SI:7 Agent, Fan of Knives, Eviscerate, Swashburglar. With The Coin: Preparation, possibly Tinker's Sharpsword Oil & Bloodmage Thalnos if your hand allows it.
Warlock: Backstab, Envenom Weapon, Bloodmage Thalnos, SI:7 Agent, Eviscerate, Fan of Knives. With The Coin: Possibly Preparation or Tinker's Sharpsword Oil if your hand allows for it.
Warrior: Backstab, Envenom Weapon, Bloodmage Thalnos, SI:7 Agent, Eviscerate, Fan of Knives. With The Coin: Possibly Preparation or Tinker's Sharpsword Oil if your hand allows for it.
Replacements:
Bloodmage Thalnos : Novice Engineer, Loot Hoarder, or Kobold Geomancer
Patches the Pirate : Shiv or Sap vs control, and Earthen Ring Farseer or Golakka Crawler
Edwin VanCleef : Questing Adventurer or another Piloted Shredder
Vilespine Slayer : Sap or Loatheb
I had doubts on trying this deck out. I'm not the brightest Miracle Rogue player of the bunch, but I definitelly can pilot Miracle Rogue above 50% winrate in most cases. Your deck on the other hand doesn't seem to be strong enough to get me to rank 5. I was rank 9 when I started playing this deck, I'm rank 10 now with a 36% winrate 4 wins 7 losses.
Sprint was useless in most of the matches. It only helped me in one match against a TTK Mage, but other than that I don't see any ways how this card could've worked for anyone.
Tinker's Sharpsword Oil is a great card, but running two seemed to be a little too slow at times and I often felt like it was sitting in my hand not being able to use it.
PS: This really isn't a Miracle Rogue deck, seemed more like a Tempo Rogue to me. Cheers!
No, it's not vital. You can easily swap out the Violet Teacher for either another Piloted Shredder if you're fighting control, or possibly a Sludge Belcher if you're experiencing a lot of aggro. Hope this helps!
Nice! Glad to see the switch worked out. I'm actually getting close to golden rogue too! 20 wins away :)
Patches the Pirate is often used to establish early board pressure, so he's highly recommended. If you do need a replacement, however, I'd put in a Sap or possibly a Shiv. If you're experiencing a lot of aggro, you can also throw in a Golakka Crawler or an Earthen Ring Farseer. Hope this helps!
This is not a miracle deck, this got the 'oil package'.
You have the potential of drawing 13 cards with Sprint, Fan of Knives, Azure Drake, and Bloodmage Thalnos. If you want to experiment with Gadgetzan Auctioneer, you can drop either one or two Sprints.
Currently at 7. Went from 25 -> 7 in about 3.5 hours. Got legend last season with a similar deck (minus the un'goro cards, obviously) so I suspect I'll get it this season too :)
I suspect it will do fine! If you're fighting a lot of aggro, it may be beneficial to swap a Sprint for a Vanish or a second Vilespine Slayer. Lemme know how it holds up! I'm interested in seeing how it's doing with lower ranks.
Edit: Possibly replacing an SI:7 Agent for an Earthen Ring Farseer may also be beneficial :)
That's a good idea! I think your best bet would be dropping an Envenom Weapon & the Violet Teacher for a Golakka Crawler & a Sludge Belcher.