Class
Rarity
clear all

Amalgamate {0}

Destroy adjacent characters to gain their Attack and Health, then Attack all enemies.

Break Time!

Restore {0} Health to this Merc. (Increased by {1} for each other Murloc you control.)

Earthmother's Fury {0}

Deal @ damage to all enemies.
Deathblow: Set the Cooldown
on all enemy abilities
to their original value.

Earthmother's Fury 1

Deal @ damage to all enemies.
Deathblow: Set the Cooldown
on all enemy abilities
to their original value.

Earthmother's Fury 2

Deal @ damage to all enemies.
Deathblow: Set the Cooldown
on all enemy abilities
to their original value.

Earthmother's Fury 3

Deal @ damage to all enemies.
Deathblow: Set the Cooldown
on all enemy abilities
to their original value.

Earthmother's Fury 4

Deal @ damage to all enemies.
Deathblow: Set the Cooldown
on all enemy abilities
to their original value.

Elune's Overgrowth {0}

Deal @ damage to an enemy. Your Nature abilities are (3) Speed faster.

Feral Spirit {0}

Start of Game: Summon a {0}/{1} Feral Spirit with Taunt.

Jade Gust {0}

Deal {0} damage to
an enemy. If they
Attacked this turn, deal
{1} damage instead.

Jade Gust 1

Deal {0} damage to
an enemy. If they
Attacked this turn, deal
{1} damage instead.

Jade Gust 2

Deal {0} damage to
an enemy. If they
Attacked this turn, deal
{1} damage instead.

Jade Gust 3

Deal {0} damage to
an enemy. If they
Attacked this turn, deal
{1} damage instead.

Jade Gust 4

Deal {0} damage to
an enemy. If they
Attacked this turn, deal
{1} damage instead.

Tiger Lightning 1

Deal this Merc's Attack
damage to a random enemy.
Deathblow: Gain +@ Attack
and repeat this.

Wicked Winds

Return an enemy Merc to the bench. The next time they act, they take @ damage.

Convoke the Spirits

Cast 8 random
Druid spells (targets
chosen randomly)
.

The spirits prefer to convoke when there's some hot gossip to discuss.

Eye of the Storm

Summon three 5/6 Elementals with Taunt. Overload: (3)

If that's the eye, I would hate to see the rest of the storm.

Nature's Bite {0}

Passive: Whenever your characters cast a Nature ability, cast Serpent's Bite 1 at a random enemy.

Survival of the Fittest {0}

Give your characters +{0}/+{1} wherever they are.

Tiger Lightning 2

Deal this Merc's Attack
damage to a random enemy.
Deathblow: Gain +@ Attack
and repeat this.

Dream Portal

Casts When Drawn
Summon a random Dragon.

Dreamgrove Ring

Discover a Legendary minion. Summon five copies of it.

Tree of Life

Restore all characters to full Health.

Healing: It grows on trees!

Archdruid's Call {0}

Choose One - Deal {0} damage to all enemies; or restore {1} Health to your characters.

Archdruid's Call 1

Choose One - Deal {0} damage to all enemies; or restore {1} Health to your characters.

Archdruid's Call 2

Choose One - Deal {0} damage to all enemies; or restore {1} Health to your characters.

Archdruid's Call 3

Choose One - Deal {0} damage to all enemies; or restore {1} Health to your characters.

Archdruid's Call 4

Choose One - Deal {0} damage to all enemies; or restore {1} Health to your characters.

Chain Lightning

Deal @ damage to an enemy. Chain up to twice to random adjacent enemies.

Imbued Strike

Deal double this Merc's Attack to a random enemy. Repeat @ times. After, Siren of the Deep's Attack is reset.

Lightning Strikes 1

Deal 4 damage.
Repeat for each Nature ability you've cast this turn.

Lightning Strikes 2

Deal 7 damage.
Repeat for each Nature ability you've cast this turn.

Lightning Strikes 3

Deal 10 damage.
Repeat for each Nature ability you've cast this turn.

Mass Entanglement 1

Deal 10 damage to all enemies. They can't Attack this turn.

Nature Blast {0}

Deal @ damage to a random enemy. Repeat for each Nature ability you've cast this game.

Secret of the Naga {0}

Passive: Your Naga are ({1}) Speed faster and take {0} less damage.

Tiger Lightning 3

Deal this Merc's Attack
damage to a random enemy.
Deathblow: Gain +@ Attack
and repeat this.

Warchief's Command {0}

Deal @ damage to an enemy. Your left-most character Attacks it.

Warchief's Command 1

Deal @ damage to an enemy. Your left-most character Attacks it.

Warchief's Command 2

Deal @ damage to an enemy. Your left-most character Attacks it.

Warchief's Command 3

Deal @ damage to an enemy. Your left-most character Attacks it.

Warchief's Command 4

Deal @ damage to an enemy. Your left-most character Attacks it.

Windfury Totem {0}

Passive:
Your characters have +@ Attack and Windfury.

Archdruid's Blessing {0}

Restore {1} Health
to your characters.

Archdruid's Blessing 1

Restore {1} Health
to your characters.

Archdruid's Blessing 2

Restore {1} Health
to your characters.

Archdruid's Blessing 3

Restore {1} Health
to your characters.

Archdruid's Blessing 4

Restore {1} Health
to your characters.

Archdruid's Rage {0}

Deal @ damage
to all enemies.

Archdruid's Rage 1

Deal @ damage
to all enemies.

Archdruid's Rage 2

Deal @ damage
to all enemies.

Archdruid's Rage 3

Deal @ damage
to all enemies.

Archdruid's Rage 4

Deal @ damage
to all enemies.

Cenarion Ward

Gain 8 Armor.
Summon a random
8-Cost minion.

  • Type: Ability
  • Class: Druid
  • Rarity: Epic
  • Set: Darkmoon Faire
  • Spell School: Nature
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: MAR Studio
  • Collectible

Don't ask about his right hand. He's still growing into it.

Cultivation

Give your minions +2/+2. Costs (1) less
for each Treant you've summoned this game.

  • Type: Ability
  • Class: Druid
  • Rarity: Common
  • Set: TITANS
  • Spell School: Nature
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: BOSi Studio
  • Collectible

Calling this an 8 mana card is missing the forest for the trees.

Gift of the Wild

Give your minions +2/+2 and Taunt.

  • Type: Ability
  • Class: Druid
  • Rarity: Common
  • Set: Hall of Fame
  • Spell School: Nature
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Zoltan Boros
  • Collectible

The gift that keeps on living.

LOCUUUUSTS!!!

Choose an enemy.
Fill your board with 2/2 Locusts that attack it.

LOCUUUUSTS!!!

Twinspell
Choose an enemy.
Fill your board with 2/2 Locusts that attack it.

Moonlight Blossom

Discover a minion from
your deck to summon.

Nightshade Bud

Choose One - Discover a minion from your deck to summon;
or a spell to cast.

It actually thrives in partial sunlight.

Sunlight Blossom

Discover a spell from
your deck to cast.

The Forest's Aid

Summon five 2/2 Treants.

The Forest's Aid

Twinspell
Summon five 2/2 Treants.

  • Type: Ability
  • Class: Druid
  • Rarity: Rare
  • Set: Rise of Shadows
  • Spell School: Nature
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Vladimir Kafanov
  • Collectible

Delicious Forest’s Aid! Made from real forests.

Tidal Wave

Lifesteal
Deal 3 damage to
all minions.

"Hang Four, mon!"

Whirlpool

Destroy all minions and all copies of them (wherever they are).

In the southern hemisphere, it actually summons all minions instead.

Boggy Blast {0}

Deal {0} damage. Summon a 10/25 Boggy with Taunt. If you already have Boggy, give it +{1} Health instead.

Boggy Blast 1

Deal {0} damage. Summon a 10/25 Boggy with Taunt. If you already have Boggy, give it +{1} Health instead.

Boggy Blast 2

Deal {0} damage. Summon a 10/25 Boggy with Taunt. If you already have Boggy, give it +{1} Health instead.

Boggy Blast 3

Deal {0} damage. Summon a 10/25 Boggy with Taunt. If you already have Boggy, give it +{1} Health instead.

Boggy Blast 4

Deal {0} damage. Summon a 10/25 Boggy with Taunt. If you already have Boggy, give it +{1} Health instead.

Buff Guff Cuffs {0}

Passive: Runic Slam gives this Merc +{0}/+{1} before Attacking.

Captive Tides {0}

Deal {0} damage to all enemies. (Increased by {1} for each other Naga you control.)

Captive Tides 1

Deal {0} damage to all enemies. (Increased by {1} for each other Naga you control.)

Captive Tides 2

Deal {0} damage to all enemies. (Increased by {1} for each other Naga you control.)

Captive Tides 3

Deal {0} damage to all enemies. (Increased by {1} for each other Naga you control.)

Captive Tides 4

Deal {0} damage to all enemies. (Increased by {1} for each other Naga you control.)

Fishy Barrage {0}

Deal @ damage to a random enemy.
Repeat for each of your other Murlocs.

Fishy Barrage 1

Deal @ damage to a random enemy.
Repeat for each of your other Murlocs.

Fishy Barrage 2

Deal @ damage to a random enemy.
Repeat for each of your other Murlocs.

Fishy Barrage 3

Deal @ damage to a random enemy.
Repeat for each of your other Murlocs.

Fishy Barrage 4

Deal @ damage to a random enemy.
Repeat for each of your other Murlocs.

Hostile Grounds 1

Deal 5 damage.
Repeat for each Treant that died this turn.

Hostile Grounds 3

Deal 12 damage.
Repeat for each Treant that died this turn.

Runic Slam {0}

Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +{0}/+{1}.

Runic Slam 1

Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +{0}/+{1}.

Runic Slam 2

Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +{0}/+{1}.

Runic Slam 3

Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +{0}/+{1}.

Runic Slam 4

Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +{0}/+{1}.

Shamanism {0}

Deal {0} damage to all enemies.Restore {1} Health to your characters.

Shamanism 1

Deal {0} damage to all enemies.Restore {1} Health to your characters.

Shamanism 2

Deal {0} damage to all enemies.Restore {1} Health to your characters.

Shamanism 3

Deal {0} damage to all enemies.Restore {1} Health to your characters.

Shamanism 4

Deal {0} damage to all enemies.Restore {1} Health to your characters.

Thunder Strike {0}

Attack an enemy. If they survive deal {0} damage to them and adjacent enemies. Their next ability is ({1}) Speed slower.

Thunder Strike 1

Attack an enemy. If they survive deal {0} damage to them and adjacent enemies. Their next ability is ({1}) Speed slower.

Thunder Strike 2

Attack an enemy. If they survive deal {0} damage to them and adjacent enemies. Their next ability is ({1}) Speed slower.

Thunder Strike 3

Attack an enemy. If they survive deal {0} damage to them and adjacent enemies. Their next ability is ({1}) Speed slower.

Thunder Strike 4

Attack an enemy. If they survive deal {0} damage to them and adjacent enemies. Their next ability is ({1}) Speed slower.

Tiger Lightning 4

Deal this Merc's Attack
damage to a random enemy.
Deathblow: Gain +@ Attack
and repeat this.