One thing I find hard to evaluate when I lose (and win for that matter) is how much was RNG and how much was my own decisions. Was the game unwinnable from the start or did I just play badly?
I have three games here that didn't go so well and I'm just wondering if the odds were just stacked against me or could I have salvaged it somehow.
I maybe overextended the board at times but at the same time, I can't fall back on tempo too much either. I also tried to play efficiently with my mana. What should I have done differently?
I don't know enough about your deck, neither from experience nor conventional wisdom. That said:
Game 1: Why would you not keep Saddle Up when you already have Awakening Tremors? The opponent's discovers were a bit too good, so it might not have made a difference, but it is one of the hardest cards to deal with, and you already have means on hand to turn it into a threat.
Game 2: 4 Spells in hand and dropping the Mantle Shaper and Bananas again seems debatable. At turn 6 you could have tried to push for lethal with Aggramar. Again, probably would not have made a difference given the opponent's draw, but at that point I'd try to leverage my reach, especially with Leeroy in hand.
Game 3: Against Warrior, I'd probably try to develop the board faster than you do on the first 2 turns (snakes), and save the slower cards (musician, weapon) for later. They have Bellowing Flames, Aftershock, Sanitize and Reno anyway (as Reno decks always do), but when I know I have to win by turn 8, I'd play as aggressively as possible and hope to not see those cards all neatly shuffled into the first 10 of my opponent's deck.
So, you probably would have lost all these games no matter what you did, but when you play this cautiously, I dare say you'd lose some games needlessly.
Overcommit is something to fear when playing against normal decks. However if youre playing against warrior.... you're worse off the later you go. They will have drawn at least 8 cards by then and will FIND that clear for each time you even try to start a board. Get em early. That way they have to spend their mana controlling you and doing nothing else. You prefer this.
I just feel that even at early game, they have very efficient removals. I have gone more aggressive against warrior but it often just takes a single Bellowing Flames on turn three and they clear your board. Especially against hunter since they have many one health minions.
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One thing I find hard to evaluate when I lose (and win for that matter) is how much was RNG and how much was my own decisions. Was the game unwinnable from the start or did I just play badly?
I have three games here that didn't go so well and I'm just wondering if the odds were just stacked against me or could I have salvaged it somehow.
Game 1 - Demon hunter
Game 2 - Warlock
Game 3 - Warrior
I maybe overextended the board at times but at the same time, I can't fall back on tempo too much either. I also tried to play efficiently with my mana. What should I have done differently?
I don't know enough about your deck, neither from experience nor conventional wisdom. That said:
Game 1: Why would you not keep Saddle Up when you already have Awakening Tremors? The opponent's discovers were a bit too good, so it might not have made a difference, but it is one of the hardest cards to deal with, and you already have means on hand to turn it into a threat.
Game 2: 4 Spells in hand and dropping the Mantle Shaper and Bananas again seems debatable. At turn 6 you could have tried to push for lethal with Aggramar. Again, probably would not have made a difference given the opponent's draw, but at that point I'd try to leverage my reach, especially with Leeroy in hand.
Game 3: Against Warrior, I'd probably try to develop the board faster than you do on the first 2 turns (snakes), and save the slower cards (musician, weapon) for later. They have Bellowing Flames, Aftershock, Sanitize and Reno anyway (as Reno decks always do), but when I know I have to win by turn 8, I'd play as aggressively as possible and hope to not see those cards all neatly shuffled into the first 10 of my opponent's deck.
So, you probably would have lost all these games no matter what you did, but when you play this cautiously, I dare say you'd lose some games needlessly.
Thanks. I find it hard to overcommit in fear of a board clear. But maybe that's a risk worth taking.
Overcommit is something to fear when playing against normal decks. However if youre playing against warrior.... you're worse off the later you go. They will have drawn at least 8 cards by then and will FIND that clear for each time you even try to start a board. Get em early. That way they have to spend their mana controlling you and doing nothing else. You prefer this.
I just feel that even at early game, they have very efficient removals. I have gone more aggressive against warrior but it often just takes a single Bellowing Flames on turn three and they clear your board. Especially against hunter since they have many one health minions.