Elemental Fusion!
- Last updated Oct 22, 2016 (Yogg Nerf)
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Wild
- 9 Minions
- 19 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Totem Shaman
- Crafting Cost: 4480
- Dust Needed: Loading Collection
- Created: 10/3/2016 (Yogg Nerf)
- Chimera
- Registered User
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- 22
- 62
- 210
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Battle Tag:
N/A
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Region:
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Total Deck Rating
2184
The goal of this deck is to keep the board under control while getting value from spell damage and totems, drawing through your deck full of damage until you find lethal. Win condition is usually a final burst of damage, for example:
- 15 damage with only 2x lava burst + lava shock if you have +1 spell damage
- Save wicked witchdoctor + windfury + primal fusion, and buff an existing minion for surprise lethal. PRIMAL FUSION LAST FOR THIS!
- You can also use bloodlust.
Replays
Strategy
Firstly we must identify how this deck wins. Usually it wins by a final burst of damage. It may also win simply from accumulative damage. You want to aim and plan around setting up a board and saving certain cards to unexpectedly finish off your opponent. This may be achieved through Bloodlust, however you may also harness the power of spell damage and chain together Lightning Bolts Lava Shocks Lava Bursts and Primal Fusions. Weapon damage and Flametongue Totem damage helps as well.
I aim to start the game with a Spirit Claws whenever possible. It is the best card you can play turn 1 for this deck. Turn 2 i almost always hero power, but it depends if/how much my opponent is pressuring me. If you are not being presented with many immediate threats use your cards sparingly, your hero power is your friend.
If you get the coin try to save it to summon a totem after playing Wicked Witchdoctor or for some other important situation. If you do need to spend it to contest the board that is fine, but only if you have to. When you do play Wicked Witchdoctor try to avoid spending every spell you can just to make totems; don't waste anything while getting this value. Keep in mind possible ways that your opponent can clear the board still and try not to over-extend too much. If you are really concerned about removal it may be wise to try and bait/wait it out.
Try to sequence your spells in the best possible order. This can be one of the more complicated aspects of this deck. Remember that Wicked Witchdoctor triggers before the spell actually resolves, so you will have a new totem each time before the spell actually is cast.
If you have a spell but you are one damage short, you can play it and hope you get a spell damage totem for that extra damage, but preferably you should cast other less crucial spells first to see if you actually get one first and play it safe. With Primal Fusion be aware that the newly summoned totem will count as well for an extra +1/+1 so count that when you count damage. This is best played last for the largest buff.
Think about how to ration out your removal each game. Try to identify the archetype you are matched against and which key cards they will have that are best to Hex. For example, you know a midrange hunter will have Savannah Highmane, and you know a control paladin will have Tirion Fordring, so plan to keep at least one for when they make an appearance. Do not be afraid to use one to help re-gain control of the board or neutralize a threat that you otherwise can not deal with. It can buy you a lot of time and help swing tempo in your favor often, but think carefully.
Be aware of the minions remaining in your deck when you play Barnes so you can take advantage of the summoned 1/1 if possible. I prefer to try and wait longer than turn 4 to drop it because if i get a Wicked Witchdoctor i would like to get some value from that as well. You can also get some bonus spell damage and card draw, so just be aware of the odds.
When using Spirit Claws try to only hit face when you have spell damage, and try to save the last durability for clearing a minion if you can. Beware of Acidic Swamp Ooze and Harrison Jones which some decks are running right now. Lastly, be careful with sequencing of overload spells and Lava Shock to maximize value there as well. Don't be afraid to use Lava Shock a a removal if it is required, though. Especially late game when you have a lot of mana and a lot of cheap cards; the overload has much less of an impact.
Card Breakdown
Tunnel Trogg - This is a great 1 drop and because there is so much overload going on here it there is no reason to exclude it. Turning overload into damage can stack up fast if left unattended
Feral Spirit - This is a good card for getting on the board. In this case it is useful after the inevitable board clear of your opponents to put something immediately in their way so you can prepare your next moves.
Lightning Bolt - A cheap source of damage with a lot of utility. Some matches you will use it to clear minions and trigger witchdoctor, others you will use it to burst down your enemy
Primal Fusion - Amazing card. A cheap and easy way to buff a token with up to +6/+6. Great for lethal damage as well at the end of the game. Be aware there is a disconnect bug when playing this card with witchdoctor sometimes and i am not sure what causes it
Spirit Claws - Amazing card. You can do anywhere to 3-9 damage with just one of these. Very flexible for clearing minions or whittling down your enemy's life total
Ancestral Knowledge - A very nice card to cycle your deck and draw important cards. The overload can be negated with a lava shock for more value.
Flametongue Totem - A quick way to beef up your board damage if you have existing minions and it counts as a totem as well.
Lava Shock - Flexible damage to distribute where it is needed while also relieving some overload. Very important card
Lightning Storm - This is a great aoe and the more spell damage you have the better. I ended up liking this better than maelstrom portal because it has stronger standalone damage.
Hex - One of the best hard removal cards that will bail you out of some sticky situations assuming you draw it at the right time. Try to be aware of what the best targets might be in the particular deck you are playing against so you make the best use.
Lava Burst - 3 Mana for 5 damage is really good, especially if you are using them to finish off your opponent late game. With the potential for many spell damage totems these could be potent in combination with other damage sources.
Windfury - This is a great card to combo with a minion after you use bloodlust or primal fusion for example. It basically doubles the value of the previous spell in this case. Be careful if you attempt to use it to clear minions because you don't want to waste it.
Maelstrom Portal - Auxiliary aoe in this deck, and generally a good card. Scales well with spell damage and provides a minion to add to the board. Can't go wrong with this.
Wicked Witchdoctor - Probably the most important card in this deck. You can make many totems with this and the way it interacts with your spells is really convenient. You can fill the board in no time if you plan ahead and it makes bloodlust spectacular
Bloodlust - This is another core card because it is your most clear win condition. It is simple to use, you just need to set up enough totems and count your damage. Double bloodlust on turn 10 is nuts
Azure Drake - Azure drake is a valuable card and a 1/1 with spell damage is not terrible from barnes either. Another card that helps to cycle the deck.
Bloodmage Thalnos - Very versatile with it's spell damage and cad draw in one package. A strong tool in this deck as it is in many others.
Barnes - This card gets great value with this deck because of how few minions in it.
Mulligan
You may choose to keep some other cards depending on what you expect to encounter. For some decks you may require a Lightning Bolt, Lightning Storm, Hex, or you may like to keep an Ancestral Knowledge to draw into your deck more.
When you have the coin it may definitely be wise to keep Lightning Storm in most cases, and Wicked Witchdoctor is a great choice to keep as well because of the coin. Do consider Bloodmage Thalnos as well for some spell damage when you need it most.
Replacements
Tunnel Trogg - Maelstrom Portal + Earth Shock/Stormcrack
Bloodmage Thalnos - Azure Drake
Lava Shock - Earth Shock/Stormcrack
You may also be interested in my new Handlock!
Minion (20)
Ability (9)
Playable Hero (1)
Loading Collection
Worked OK in Casual, not so much on ladder. Really fun when it does work though! Love playing Bloodlust on a board full of totems, but that happens too frequently for my liking. With some more direct damage or board control spells this deck would be really good.
As it is, my hand is always 2 doubles of Wicked Witchdoctor, 2 Hex or Lightning Storm, and a bunch of situational cards that I need more mana to play. When the stars align though, this deck really is super fun to play.
Cards that haven't shined: Barnes, 2nd Feral Spirit, 2nd Hex, Tunnel Trogg, and Windfury (but I can absolutely see this one being really good, just not all the time)
Note: I'm not the best Hearthstone player and it probably just takes practice and lots more matches to correctly analyze this deck.
The below deck is Chimera's modified deck list. I don't have few cards so I modified it.
http://www.hearthpwn.com/decks/656335-chimeras-modified-deck
Zwolfen's Murloc Karazhan Shaman 1 Legendary aggro deck beats C'Thun Druid 10 Legendary control deck
Zwolfen's Murloc Karazhan Shaman
https://manacrystals.com/deck_guides/2423-zwolfen-s-murloc-karazhan-shaman
This is Zwolfen's deck. He played against me twice and won both the times. I played C'Thun druid twice and I lost both the times. Here are the matches...
First match : https://hsreplay.net/replay/HxfXKp7YDsLKmutbEPuL8B
Second match : https://hsreplay.net/replay/xcyDzqTmb6y75FMTAhpTmB
I had like 10 legendaries and my opponent had 1 legendary and he is Aggro/aggressive deck and me being a control deck... lost the two games I ever played with him.
i think barnes is trash in this deck
-1 barnes +1 totemic might
Well, i took out thing from below for azure drake and another card, mainly because i don't like getting a 1/1 with taunt. I would rather the worst result be a 1/1 with spell damage.
Anyway, it would probably be best to just remove both feral spirits for them.
This is really a innevative way of playing Shaman without the Doomhammer+Rockbitter combo! Really nice deck
I have some gameplay of my matches that you could maybe check out and give me some advise on if possible :)
Spoiler windfury gets perfect lethal :D
Thanks in advance Chimera <3
Glad you enjoyed it, that is awesome of you to share some gameplay. I will definitely watch it later today when i am not at work. It is quite interesting to watch others play a deck i built :) That is awesome you achieved lethal with windrfury. It is such a fun way to win that your opponent does not expect.
holy potato quality. maybe try something like plays.tv to get better?
btw, i didn't see any windfury lethal...
I couldn't find it either o_0
Your mulligan was not terrible. I would say it turned out very well actually. You got spirit claws and lightning storm in your hand vs a warlock. The only bad draw there was bloodlust. Seemed like your opponent got the worse hand =P
One thing that really confused me at first was that the audio was so quiet, i had to try and turn my volume up to 11 to hear you quietly lol. I also heard the music for the main menu the whole time in the background which i didn't understand, and it was a bit distracting. Other than that it definitely was not bad. You could definitely use some form of headset to improve your audio input.
wrong clip my bad the windfury play is in part 2 :/ yeah i didn't bass boost or compress the audio as i had little time but thanks for the advice. and the background music i put in as i was told the plain footage + audio is dull so im confused now
you talking about my video quality lacking?
Yeah video quality could use a boost. The plays.tv client can be used to produce much higher quality video, and it can even include your webcam and capture audio. I'd check it out. For example, I produced this video using the plays.tv client (http://plays.tv/video/57eaf09ed939f8b971/hearthstone-hunter-vs-shaman-oops-wrong-order-). Select 1080p for the highest quality.
look at diff deck
A deck that isn't shaman.
the fact that there's no maelstrom portal in this deck is beyond me. the deck synergizes with spell damage & has a terrible 1st & 2nd (on average) turn. I've played this deck, and it has little to no comeback potential if you lose the board. if you don't draw into lightning storm you lose the game. also, what's the point in far sight here? Lol the only time I see that card is in combos & OTKs. Far sight is not useful here, take that crap out. i suggest:
-1 Far Sight
-1 Feral Spirit
+2 Maelstrom Portal
You are right that a maelstrom portal is probably going to be better than the far sight. I am going to keep the 2x feral spirits because i want the board presence available to me because i don't want to run thing from below in this deck.
Any replacement for lava shock? Maybe the Golem or Eternal Sentinal?
Eternal sentinal works for unlocking crystals but you risk summoning is with barnes so i wouldnt include more than one. You might also consider earth shock and stormcrack for added board control.
this deck doesn't really have cards to play on early turn.
how do you beat decks except for slow decks?
Perhaps if you watch this quick replay of a game vs midrange hunter you can see an example. You will want to keep or look for spirit claws and tunnel trogg to start off the game.