Athletic Studies
Card Text
Discover a Rush minion. Your next one costs (1) less.
Flavor Text
It's a quick read.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
C'Thun's Body | Minion | 6 | 6 | 6 | |
Conchguard Warlord | Minion | Demon Hunter | 8 | 5 | 9 |
Soulshard Lapidary | Minion | Demon Hunter | 5 | 5 | 5 |
Flamereaper | Weapon | Demon Hunter | 7 | 5 | 3 |
Blacksmithing Hammer | Weapon | Warrior | 4 | 5 | 1 |
Flamereaper | Weapon | Demon Hunter | 7 | 5 | 3 |
Marrowslicer | Weapon | Demon Hunter | 4 | 4 | 2 |
Wrenchcalibur | Weapon | Warrior | 4 | 3 | 2 |
Razorboar | Minion | Demon Hunter | 2 | 3 | 2 |
Razorfen Beastmaster | Minion | Demon Hunter | 3 | 3 | 3 |
Hidden Gyroblade | Weapon | Rogue | 1 | 3 | 2 |
Deepsea Diver | Minion | Shaman | 1 | 2 | 2 |
Water Spirit | Minion | Druid | 0 | 2 | 1 |
Bloodclaw | Weapon | Paladin | 1 | 2 | 2 |
Overlord's Whip | Weapon | Warrior | 3 | 2 | 4 |
Headhunter's Hatchet | Weapon | Hunter | 2 | 2 | 2 |
Cookie's Stirring Rod | Weapon | Shaman | 3 | 2 | 3 |
Headhunter's Hatchet | Weapon | Hunter | 2 | 2 | 2 |
Living Candle | Minion | 2 | 1 | 1 | |
Primordial Studies | Ability | Mage | 1 | 0 | 0 |
Primordial Studies | Ability | Mage | 1 | 0 | 0 |
Carrion Studies | Ability | Hunter | 1 | 0 | 0 |
Primordial Studies | Ability | Mage | 1 | 0 | 0 |
Athletic Studies | Ability | Warrior | 1 | 0 | 0 |
Demonic Blast | Hero Power | Demon Hunter | 1 | 0 | 0 |
Demonic Blast | Hero Power | Demon Hunter | 1 | 0 | 0 |
Demonic Blast | Hero Power | Demon Hunter | 1 | 0 | 0 |
Dragonflame | Hero Power | Druid | 2 | 0 | 0 |
Teamwork! | Hero Power | 1 | 0 | 0 | |
BURN!!! | Hero Power | Mage | 2 | 0 | 0 |
Burn... | Hero Power | Mage | 1 | 0 | 0 |
In a Snap | Ability | 3 | 0 | 0 | |
Turncoat Contract | Ability | Rogue | 6 | 0 | 0 |
Lucrative Contract | Ability | Rogue | 6 | 0 | 0 |
Recruitment Contract | Ability | Rogue | 6 | 0 | 0 |
Assassin's Contract | Ability | Rogue | 6 | 0 | 0 |
Unidentified Contract | Ability | Rogue | 6 | 0 | 0 |
Rakanishu, Rekindled | Hero | Mage | 0 | 0 | 30 |
Galakrond's Fury | Hero Power | Shaman | 2 | 0 | 0 |
Galakrond's Guile | Hero Power | Rogue | 2 | 0 | 0 |
are these good to keep or let go
No tomb can hold me on turn three.
This with Doctor Krastinov Playmaker and Kargath Bladefist is gonna make some plays. (Also include Zilliax for wild)
This seems good by itself, but extra good if you want to build a warrior recruit deck.