Athletic Studies
Card Text
Discover a Rush minion. Your next one costs (1) less.
Flavor Text
It's a quick read.
Additional Information
Comments
Posts Quoted:
Reply
Clear All Quotes
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Dragonflame | Hero Power | Druid | 2 | 0 | 0 |
Less! | Ability | Druid | 0 | 0 | 0 |
Water Spirit | Minion | Druid | 0 | 2 | 1 |
Bonds of Balance | Minion | Druid | 0 | 0 | 7 |
Lesser! | Ability | Druid | 0 | 0 | 0 |
Headhunter's Hatchet | Weapon | Hunter | 2 | 2 | 2 |
Carrion Studies | Ability | Hunter | 1 | 0 | 0 |
Headhunter's Hatchet | Weapon | Hunter | 2 | 2 | 2 |
BURN!!! | Hero Power | Mage | 2 | 0 | 0 |
Burn... | Hero Power | Mage | 1 | 0 | 0 |
Rakanishu, Rekindled | Hero | Mage | 0 | 0 | 30 |
Primordial Studies | Ability | Mage | 1 | 0 | 0 |
Primordial Studies | Ability | Mage | 1 | 0 | 0 |
Primordial Studies | Ability | Mage | 1 | 0 | 0 |
Bloodclaw | Weapon | Paladin | 1 | 2 | 2 |
Blessed Goods | Ability | Paladin | 1 | 0 | 0 |
Galakrond's Guile | Hero Power | Rogue | 2 | 0 | 0 |
Turncoat Contract | Ability | Rogue | 6 | 0 | 0 |
Lucrative Contract | Ability | Rogue | 6 | 0 | 0 |
Recruitment Contract | Ability | Rogue | 6 | 0 | 0 |
Assassin's Contract | Ability | Rogue | 6 | 0 | 0 |
Unidentified Contract | Ability | Rogue | 6 | 0 | 0 |
Fizzflash Distractor | Ability | Rogue | 1 | 0 | 0 |
Hidden Gyroblade | Weapon | Rogue | 1 | 3 | 2 |
Haunting Visions | Ability | Shaman | 3 | 0 | 0 |
Galakrond's Fury | Hero Power | Shaman | 2 | 0 | 0 |
Deepsea Diver | Minion | Shaman | 1 | 2 | 2 |
Cookie's Stirring Rod | Weapon | Shaman | 3 | 2 | 3 |
Demonbolt | Ability | Warlock | 8 | 0 | 0 |
Blood Portal | Minion | Warlock | 2 | 0 | 6 |
Runed Mithril Rod | Weapon | Warlock | 5 | 0 | 2 |
Wrenchcalibur | Weapon | Warrior | 4 | 3 | 2 |
Overlord's Whip | Weapon | Warrior | 3 | 2 | 4 |
Anraphet's Core | Hero Power | Warrior | 2 | 0 | 0 |
Athletic Studies | Ability | Warrior | 1 | 0 | 0 |
Blacksmithing Hammer | Weapon | Warrior | 4 | 5 | 1 |
Athletic Studies | Ability | Warrior | 1 | 0 | 0 |
Teamwork! | Hero Power | 1 | 0 | 0 | |
Living Candle | Minion | 2 | 1 | 1 | |
In a Snap | Ability | 3 | 0 | 0 |
are these good to keep or let go
No tomb can hold me on turn three.
This with Doctor Krastinov Playmaker and Kargath Bladefist is gonna make some plays. (Also include Zilliax for wild)
This seems good by itself, but extra good if you want to build a warrior recruit deck.